self.thing.invalidate('fov')
self.thing.game.record_change(self.thing.position, 'other')
elif self.thing.carrying.type_ == 'Psychedelic':
self.thing.invalidate('fov')
self.thing.game.record_change(self.thing.position, 'other')
elif self.thing.carrying.type_ == 'Psychedelic':