print("Ignoring beyond SEED_MAP: " +
"No thing action with name 'wait' defined.")
return
+ if not world_db["SLIPPERS"] in world_db["ThingTypes"]:
+ print("Ignoring: No valid SLIPPERS set.")
+ return
#for name in specials:
# if world_db[name] not in world_db["ThingTypes"]:
# print("Ignoring: No valid " + name + " set.")
and ((not single_allowed) or is_neighbor((y, x), ":"))):
world_db["MAP"][pos] = ord(":")
i_colons += 1
- #altar_placed = False
- #while not altar_placed:
- # y = rand.next() % length
- # x = rand.next() % length
- # pos = (y * length) + x
- # if (("." == chr(world_db["MAP"][pos]
- # or ":" == chr(world_db["MAP"][pos]))
- # and not is_neighbor((y, x), "X"))):
- # world_db["MAP"][pos] = ord("_")
- # world_db["altar"] = (y, x)
- # altar_placed = True
+ altar_placed = False
+ while not altar_placed:
+ y = rand.next() % length
+ x = rand.next() % length
+ pos = (y * length) + x
+ if (("." == chr(world_db["MAP"][pos]
+ or ":" == chr(world_db["MAP"][pos]))
+ and not is_neighbor((y, x), "X"))):
+ world_db["MAP"][pos] = ord("_")
+ world_db["altar"] = (y, x)
+ altar_placed = True
def ai(t):
from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \
world_db["Things"][id]["T_PLAYERDROP"] = 1
+def actor_use(t):
+ if len(t["T_CARRIES"]):
+ id = t["T_CARRIES"][t["T_ARGUMENT"]]
+ type = world_db["Things"][id]["T_TYPE"]
+ if type == world_db["SLIPPERS"]:
+ if t == world_db["Things"][0]:
+ log("You use the " + world_db["ThingTypes"][type]["TT_NAME"]
+ + ". It glows in wondrous colors, and emits a sound as if "
+ + "from a dying cat. The Island God laughs.\n")
+ t["T_LIFEPOINTS"] = 1
+ decrement_lifepoints(t)
+ elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
+ t["T_CARRIES"].remove(id)
+ del world_db["Things"][id]
+ t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
+ if t == world_db["Things"][0]:
+ log("You CONSUME this object.")
+ elif t == world_db["Things"][0]:
+ log("You try to use this object, but FAIL.")
+
def actor_move(t):
+
+ def enter_altar():
+ if world_db["GAME_WON"]:
+ log("You step on a soul-less slab of stone.")
+ return
+ log("YOU ENTER SACRED GROUND.")
+ if world_db["GOD_FAVOR"] > 9000:
+ world_db["GAME_WON"] = 1
+ log("The Island God speaks to you: \"You have proven yourself wort"
+ + "hy of my respect. You were a good citizen to the island, a"
+ + "nd sometimes a better steward to its inhabitants than me. "
+ + "The island shall miss you when you leave. But you have ear"
+ + "ned the right to do so. Take this "
+ + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
+ + " and USE it when you please. It will take you to where you"
+ + " came from. (But do feel free to stay here as long as you "
+ + "like.)\"")
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
+ world_db["altar"])
+
from server.config.world_data import symbols_passable
from server.build_fov_map import build_fov_map
def decrement_lifepoints(t):
build_fov_map(t)
if t == world_db["Things"][0]:
log("You MOVE " + dir + ".")
+ if (move_result[1] == world_db["altar"][0] and
+ move_result[2] == world_db["altar"][1]):
+ enter_altar()
def command_ttid(id_string):
id = id_setter(id_string, "ThingTypes", command_ttid)
"TT_TOOL": ""
}
+def command_worldactive(worldactive_string):
+ val = integer_test(worldactive_string, 0, 1)
+ if None != val:
+ if 0 != world_db["WORLD_ACTIVE"]:
+ if 0 == val:
+ set_world_inactive()
+ else:
+ print("World already active.")
+ elif 0 == world_db["WORLD_ACTIVE"]:
+ wait_exists = False
+ for ThingAction in world_db["ThingActions"]:
+ if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
+ wait_exists = True
+ break
+ player_exists = False
+ for Thing in world_db["Things"]:
+ if 0 == Thing:
+ player_exists = True
+ break
+ altar_found = False
+ if world_db["MAP"]:
+ pos = world_db["MAP"].find(b'_')
+ if pos > 0:
+ y = int(pos / world_db["MAP_LENGTH"])
+ x = pos % world_db["MAP_LENGTH"]
+ world_db["altar"] = (y, x)
+ altar_found = True
+ valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"]
+ if altar_found and wait_exists and player_exists and \
+ world_db["MAP"] and valid_slippers:
+ for id in world_db["Things"]:
+ if world_db["Things"][id]["T_LIFEPOINTS"]:
+ build_fov_map(world_db["Things"][id])
+ if 0 == id:
+ update_map_memory(world_db["Things"][id], False)
+ if not world_db["Things"][0]["T_LIFEPOINTS"]:
+ empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
+ world_db["Things"][0]["fovmap"] = empty_fovmap
+ world_db["WORLD_ACTIVE"] = 1
+ else:
+ print("Ignoring: Not all conditions for world activation met.")
+
+def command_slippers(str_int):
+ val = integer_test(str_int, 0)
+ if None != val:
+ world_db["SLIPPERS"] = val
+ if world_db["WORLD_ACTIVE"] and \
+ world_db["SLIPPERS"] not in world_db["ThingTypes"]:
+ print(world_db["ThingTypes"])
+ print(":::" + str(world_db["SLIPPERS"]))
+ world_db["WORLD_ACTIVE"] = 0
+ print("SLIPPERS matches no known ThingTypes, deactivating world.")
+
strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
-if not "GOD_FAVOR" in world_db:
+if not "GOD_FAVOR" in world_db:
world_db["GOD_FAVOR"] = 0
+if not "GAME_WON" in world_db:
+ world_db["GAME_WON"] = 0
+if not "SLIPPERS" in world_db:
+ world_db["SLIPPERS"] = 0
io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
import server.config.world_data
-server.config.world_data.symbols_passable += ":"
+server.config.world_data.symbols_passable += ":_"
from server.config.world_data import thing_defaults
thing_defaults["T_PLAYERDROP"] = 0
commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767))
commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255))
commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1))
+commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive)
+commands_db["GAME_WON"] = (1, False, setter(None, "GAME_WON", 0, 1))
+commands_db["SLIPPERS"] = (1, False, command_slippers)
import server.config.misc
server.config.misc.make_map_func = make_map