from server.io import log, strong_write
-from server.config.world_data import world_db, symbols_passable, directions_db
+from server.config.world_data import world_db, directions_db
from server.utils import mv_yx_in_dir_legal, rand, id_setter
from server.config.io import io_db
-from server.new_thing import new_Thing
-
-def make_world(seed):
- from server.update_map_memory import update_map_memory
- from server.config.misc import make_map_func
- from server.utils import libpr
-
- def free_pos(plant=False):
- i = 0
- while 1:
- err = "Space to put thing on too hard to find. Map too small?"
- while 1:
- y = rand.next() % world_db["MAP_LENGTH"]
- x = rand.next() % world_db["MAP_LENGTH"]
- pos = y * world_db["MAP_LENGTH"] + x;
- if (not plant
- and "." == chr(world_db["MAP"][pos])) \
- or ":" == chr(world_db["MAP"][pos]):
- break
- i += 1
- if i == 65535:
- raise SystemExit(err)
- pos_clear = (0 == len([id for id in world_db["Things"]
- if world_db["Things"][id]["T_LIFEPOINTS"]
- if world_db["Things"][id]["T_POSY"] == y
- if world_db["Things"][id]["T_POSX"] == x]))
- if pos_clear:
- break
- return (y, x)
-
- rand.seed = seed
- if world_db["MAP_LENGTH"] < 1:
- print("Ignoring: No map length >= 1 defined.")
- return
- libpr.set_maplength(world_db["MAP_LENGTH"])
- player_will_be_generated = False
- playertype = world_db["PLAYER_TYPE"]
- for ThingType in world_db["ThingTypes"]:
- if playertype == ThingType:
- if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
- player_will_be_generated = True
- break
- if not player_will_be_generated:
- print("Ignoring: No player type with start number >0 defined.")
- return
- wait_action = False
- for ThingAction in world_db["ThingActions"]:
- if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
- wait_action = True
- if not wait_action:
- print("Ignoring beyond SEED_MAP: " +
- "No thing action with name 'wait' defined.")
- return
+
+def pos_test(type, y, x):
+ pos = y * world_db["MAP_LENGTH"] + x;
+ plant = world_db["ThingTypes"][type]["TT_PROLIFERATE"]
+ return (not plant or ":" == chr(world_db["MAP"][pos]))
+
+def world_makable():
+ from server.world_makable import world_makable
+ playertype = world_makable()
for name in world_db["specials"]:
if world_db[name] not in world_db["ThingTypes"]:
print("Ignoring: No valid " + name + " set.")
- return
- world_db["Things"] = {}
- make_map()
- world_db["WORLD_ACTIVE"] = 1
- world_db["TURN"] = 1
- for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
- id = id_setter(-1, "Things")
- world_db["Things"][id] = new_Thing(playertype, free_pos())
- if not world_db["Things"][0]["fovmap"]:
- empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
- world_db["Things"][0]["fovmap"] = empty_fovmap
- update_map_memory(world_db["Things"][0])
- for type in world_db["ThingTypes"]:
- for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
- if type != playertype:
- id = id_setter(-1, "Things")
- plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"]
- world_db["Things"][id] = new_Thing(type, free_pos(plantness))
- strong_write(io_db["file_out"], "NEW_WORLD\n")
-
-def thingproliferation(t, prol_map):
- from server.new_thing import new_Thing
- global directions_db, mv_yx_in_dir_legal
- prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
- if prolscore and \
- (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] == 0 or
- t["T_LIFEPOINTS"] >= 0.9 *
- world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]) \
- and \
- (1 == prolscore or 1 == (rand.next() % prolscore)):
- candidates = []
- for dir in [directions_db[key] for key in directions_db]:
- mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
- pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
- if mv_result[0] and \
- (ord(":") == prol_map[pos]
- or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
- and ord(".") == prol_map[pos])):
- candidates.append((mv_result[1], mv_result[2]))
- if len(candidates):
- i = rand.next() % len(candidates)
- id = id_setter(-1, "Things")
- newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
- world_db["Things"][id] = newT
- if (world_db["FAVOR_STAGE"] > 0
- and t["T_TYPE"] == world_db["PLANT_0"]):
- world_db["GOD_FAVOR"] += 5
- elif t["T_TYPE"] == world_db["PLANT_1"]:
- world_db["GOD_FAVOR"] += 25
- elif world_db["FAVOR_STAGE"] >= 4 and \
- t["T_TYPE"] == world_db["ANIMAL_1"]:
- log("The Island God SMILES upon a new-born bear baby.")
- world_db["GOD_FAVOR"] += 750
+ return -1
+ return playertype
def make_map():
+ from server.make_map import make_map, is_neighbor, new_pos
global rand
-
- def is_neighbor(coordinates, type):
- y = coordinates[0]
- x = coordinates[1]
- length = world_db["MAP_LENGTH"]
- ind = y % 2
- diag_west = x + (ind > 0)
- diag_east = x + (ind < (length - 1))
- pos = (y * length) + x
- if (y > 0 and diag_east
- and type == chr(world_db["MAP"][pos - length + ind])) \
- or (x < (length - 1)
- and type == chr(world_db["MAP"][pos + 1])) \
- or (y < (length - 1) and diag_east
- and type == chr(world_db["MAP"][pos + length + ind])) \
- or (y > 0 and diag_west
- and type == chr(world_db["MAP"][pos - length - (not ind)])) \
- or (x > 0
- and type == chr(world_db["MAP"][pos - 1])) \
- or (y < (length - 1) and diag_west
- and type == chr(world_db["MAP"][pos + length - (not ind)])):
- return True
- return False
-
- world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
+ make_map()
length = world_db["MAP_LENGTH"]
- add_half_width = (not (length % 2)) * int(length / 2)
- world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
- while (1):
- y = rand.next() % length
- x = rand.next() % length
- pos = (y * length) + x
- if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
- if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
- break
- world_db["MAP"][pos] = ord(".")
- n_trees = int((length ** 2) / 16)
- i_trees = 0
- while (i_trees <= n_trees):
- single_allowed = rand.next() % 32
- y = rand.next() % length
- x = rand.next() % length
- pos = (y * length) + x
- if "." == chr(world_db["MAP"][pos]) \
- and ((not single_allowed) or is_neighbor((y, x), "X")):
- world_db["MAP"][pos] = ord("X")
- i_trees += 1
n_colons = int((length ** 2) / 16)
i_colons = 0
while (i_colons <= n_colons):
single_allowed = rand.next() % 256
- y = rand.next() % length
- x = rand.next() % length
- pos = (y * length) + x
+ y, x, pos = new_pos()
if ("." == chr(world_db["MAP"][pos])
and ((not single_allowed) or is_neighbor((y, x), ":"))):
world_db["MAP"][pos] = ord(":")
i_colons += 1
altar_placed = False
while not altar_placed:
- y = rand.next() % length
- x = rand.next() % length
- pos = (y * length) + x
+ y, x, pos = new_pos()
if (("." == chr(world_db["MAP"][pos]
or ":" == chr(world_db["MAP"][pos]))
and not is_neighbor((y, x), "X"))):
world_db["altar"] = (y, x)
altar_placed = True
-def ai(t):
- from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \
- standing_on_food
- t["T_COMMAND"] = [id for id in world_db["ThingActions"]
- if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
- eating = len([id for id in world_db["ThingActions"]
- if world_db["ThingActions"][id]["TA_NAME"] == "use"]) > 0
- picking = len([id for id in world_db["ThingActions"]
- if world_db["ThingActions"][id]["TA_NAME"] == "pickup"]) > 0
- if eating and picking:
- if get_dir_to_target(t, "f"):
- return
- sel = get_inventory_slot_to_consume(t)
- if -1 != sel:
- t["T_COMMAND"] = [id for id in world_db["ThingActions"]
- if world_db["ThingActions"][id]["TA_NAME"]
- == "use"][0]
- t["T_ARGUMENT"] = sel
- elif standing_on_food(t) and (len(t["T_CARRIES"]) <
- world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]):
- t["T_COMMAND"] = [id for id in world_db["ThingActions"]
- if world_db["ThingActions"][id]["TA_NAME"]
- == "pickup"][0]
- else:
- going_to_known_food_spot = get_dir_to_target(t, "c")
- if not going_to_known_food_spot:
- aiming_for_walking_food = get_dir_to_target(t, "a")
- if not aiming_for_walking_food:
- get_dir_to_target(t, "s")
+def field_spreadable(c, t):
+ return ":" == c or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
+ and "." == c)
+
+def thingprol_plugin_conditions(t):
+ tt = world_db["ThingTypes"][t["T_TYPE"]]
+ return (tt["TT_LIFEPOINTS"] == 0 or \
+ t["T_LIFEPOINTS"] >= 0.9 * tt["TT_LIFEPOINTS"])
+
+def thingprol_plugin_post_create_hook(t):
+ tt = world_db["ThingTypes"][t["T_TYPE"]]
+ if (world_db["FAVOR_STAGE"] > 0 and t["T_TYPE"] == world_db["PLANT_0"]):
+ world_db["GOD_FAVOR"] += 5
+ elif t["T_TYPE"] == world_db["PLANT_1"]:
+ world_db["GOD_FAVOR"] += 25
+ elif world_db["FAVOR_STAGE"] >= 4 and t["T_TYPE"] == world_db["ANIMAL_1"]:
+ log("The Island God SMILES upon a new-born bear baby.")
+ world_db["GOD_FAVOR"] += 750
+
+def ai_hook_pickup_test(t):
+ return len(t["T_CARRIES"]) < \
+ world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]
def actor_pickup(t):
- from server.ai import eat_vs_hunger_threshold
used_slots = len(t["T_CARRIES"])
if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]:
- ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
- if not world_db["Things"][id]["carried"]
- if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
- if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
- if len(ids):
- lowest_tid = -1
- eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
- for iid in ids:
- tid = world_db["Things"][iid]["T_TYPE"]
- if lowest_tid == -1 or tid < lowest_tid:
- if (t != world_db["Things"][0] and
- (world_db["ThingTypes"][tid]["TT_TOOL"] != "food"
- or (world_db["ThingTypes"][tid]["TT_TOOLPOWER"]
- <= eat_cost))):
- continue
- id = iid
- lowest_tid = tid
- world_db["Things"][id]["carried"] = True
- ty = world_db["Things"][id]["T_TYPE"]
- if (t != world_db["Things"][0]
- and world_db["Things"][id]["T_PLAYERDROP"]
- and world_db["ThingTypes"][ty]["TT_TOOL"] == "food"):
- score = int(world_db["ThingTypes"][ty]["TT_TOOLPOWER"] / 32)
+ from server.actions import actor_pickup
+ t_picked = actor_pickup(t)
+ if t_picked != None:
+ ty = world_db["ThingTypes"][t_picked["T_TYPE"]]
+ if t != world_db["Things"][0] and t_picked["T_PLAYERDROP"] \
+ and ty["TT_TOOL"] == "food":
+ score = int(ty["TT_TOOLPOWER"] / 32)
world_db["GOD_FAVOR"] += score
- world_db["Things"][id]["T_PLAYERDROP"] = 0
- t["T_CARRIES"].append(id)
- if t == world_db["Things"][0]:
- log("You PICK UP an object.")
+ t_picked["T_PLAYERDROP"] = 0
elif t == world_db["Things"][0]:
log("CAN'T pick up object: No storage room to carry more.")
+def actor_pickup_test_hook(t, tid):
+ from server.ai import eat_vs_hunger_threshold
+ tt = world_db["ThingTypes"][tid]
+ return not (t != world_db["Things"][0] and (tt["TT_TOOL"] != "food" or
+ (tt["TT_TOOLPOWER"] <= eat_vs_hunger_threshold(t["T_TYPE"]))))
def actor_drop(t):
- """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
- if len(t["T_CARRIES"]):
- id = t["T_CARRIES"][t["T_ARGUMENT"]]
- t["T_CARRIES"].remove(id)
- world_db["Things"][id]["carried"] = False
- if t == world_db["Things"][0]:
- log("You DROP an object.")
- world_db["Things"][id]["T_PLAYERDROP"] = 1
-
+ from server.actions import actor_drop
+ dropped = actor_drop(t)
+ if dropped != None:
+ dropped["T_PLAYERDROP"] = 1
def actor_use(t):
if len(t["T_CARRIES"]):
from server.build_fov_map import build_fov_map
from server.config.misc import decrement_lifepoints_func
from server.new_thing import new_Thing
+ global mv_yx_in_dir_legal
passable = False
move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
t["T_POSY"], t["T_POSX"])
build_fov_map(t)
return
passable = chr(world_db["MAP"][pos]) in symbols_passable
+ global directions_db
dir = [dir for dir in directions_db
if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
if passable:
print("Illegal move direction string.")
return
dir = ord(directions_db[str_arg])
- from server.utils import mv_yx_in_dir_legal
+ global mv_yx_in_dir_legal
move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
if 1 == move_result[0]:
pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
-if not "GOD_FAVOR" in world_db:
- world_db["GOD_FAVOR"] = 0
-if not "FAVOR_STAGE" in world_db:
- world_db["FAVOR_STAGE"] = 0
-if not "SLIPPERS" in world_db:
- world_db["SLIPPERS"] = 0
-if not "PLANT_0" in world_db:
- world_db["PLANT_0"] = 0
-if not "PLANT_1" in world_db:
- world_db["PLANT_1"] = 0
-if not "ANIMAL_0" in world_db:
- world_db["ANIMAL_0"] = 0
-if not "ANIMAL_1" in world_db:
- world_db["ANIMAL_1"] = 0
-if not "TOOL_0" in world_db:
- world_db["TOOL_0"] = 0
-if not "TOOL_1" in world_db:
- world_db["TOOL_1"] = 0
-if not "LUMBER" in world_db:
- world_db["LUMBER"] = 0
-if not "EMPATHY" in world_db:
- world_db["EMPATHY"] = 0
+def set_zero_if_undefined(key):
+ if not key in world_db:
+ world_db[key] = 0
+
+set_zero_if_undefined("GOD_FAVOR")
+set_zero_if_undefined("FAVOR_STAGE")
+set_zero_if_undefined("EMPATHY")
+world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1",
+ "LUMBER", "ANIMAL_0", "ANIMAL_1"]
+for key in world_db["specials"]:
+ set_zero_if_undefined(key)
+
world_db["terrain_names"][":"] = "SOIL"
world_db["terrain_names"]["|"] = "WALL"
world_db["terrain_names"]["_"] = "ALTAR"
-world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1",
- "LUMBER", "ANIMAL_0", "ANIMAL_1"]
io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
io_db["worldstate_write_order"] += [[write_metamap_A, "func"]]
io_db["worldstate_write_order"] += [[write_metamap_B, "func"]]
server.config.actions.action_db["actor_pickup"] = actor_pickup
server.config.actions.action_db["actor_drop"] = actor_drop
server.config.actions.action_db["actor_use"] = actor_use
-server.config.actions.ai_func = ai
+server.config.actions.actor_pickup_test_hook = actor_pickup_test_hook
from server.config.commands import commands_db
commands_db["TT_ID"] = (1, False, command_ttid)
import server.config.misc
server.config.misc.make_map_func = make_map
-server.config.misc.thingproliferation_func = thingproliferation
-server.config.misc.make_world = make_world
server.config.misc.decrement_lifepoints_func = decrement_lifepoints
server.config.misc.calc_effort_func = calc_effort
+
+import server.config.make_world_helpers
+server.config.make_world_helpers.pos_test_func = pos_test
+server.config.make_world_helpers.world_makable_func = world_makable
+server.config.make_world_helpers.make_map_func = make_map
+
+import server.config.thingproliferation
+server.config.thingproliferation.field_spreadable = field_spreadable
+server.config.thingproliferation.thingprol_plugin_conditions = \
+ thingprol_plugin_conditions
+server.config.thingproliferation.thingprol_plugin_post_create_hook = \
+ thingprol_plugin_post_create_hook
+
+import server.config.ai
+server.config.ai.ai_hook_pickup = ai_hook_pickup_test