world_db["altar"] = (y, x)
altar_placed = True
-def field_spreadable(c, t):
+def thingprol_field_spreadable(c, t):
return ":" == c or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
and "." == c)
-def thingprol_plugin_conditions(t):
+def thingprol_test(t):
tt = world_db["ThingTypes"][t["T_TYPE"]]
return (tt["TT_LIFEPOINTS"] == 0 or \
t["T_LIFEPOINTS"] >= 0.9 * tt["TT_LIFEPOINTS"])
-def thingprol_plugin_post_create_hook(t):
+def thingprol_post_create(t):
tt = world_db["ThingTypes"][t["T_TYPE"]]
if (world_db["FAVOR_STAGE"] > 0 and t["T_TYPE"] == world_db["PLANT_0"]):
world_db["GOD_FAVOR"] += 5
log("CAN'T pick up object: No storage room to carry more.")
def actor_pickup_test_hook(t, tid):
- from server.ai import eat_vs_hunger_threshold
tt = world_db["ThingTypes"][tid]
return not (t != world_db["Things"][0] and (tt["TT_TOOL"] != "food" or
- (tt["TT_TOOLPOWER"] <= eat_vs_hunger_threshold(t["T_TYPE"]))))
+ (tt["TT_TOOLPOWER"] <=
+ world_db["ThingTypes"][t["T_TYPE"]]["eat_vs_hunger_threshold"])))
def actor_drop(t):
from server.actions import actor_drop
if t == world_db["Things"][0]:
log("You use the " + world_db["ThingTypes"][ty]["TT_NAME"] + ". " \
"It glows in wondrous colors, and emits a sound as if from a d"
- "ying cat. The Island God laughs.\n")
+ "ying cat. The Island God laughs.")
t["T_LIFEPOINTS"] = 1
from server.config.misc import decrement_lifepoints
decrement_lifepoints(t)
altar_msg_wait(100)
elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
world_db["FAVOR_STAGE"] = 2
- log(altar_msg_2)
+ log(altar_msg_1)
id = id_setter(-1, "Things")
world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
world_db["altar"])
log("You CAN'T use a " + world_db["ThingTypes"][type]["TT_NAME"]
+ " without some wood in your inventory.")
return False
- elif (tt["TT_TOOL"] == "fertilizer"
- and not world_db["MAP"][pos] == ord(".")):
- log("Can only make soil out of NON-SOIL earth.")
- return False
+ return True
+ elif tt["TT_TOOL"] == "fertilizer":
+ if not world_db["MAP"][pos] == ord("."):
+ log("Can only make soil out of NON-SOIL earth.")
+ return False
+ return True
elif tt["TT_TOOL"] == "wood":
log("To use wood, you NEED a carpentry tool.")
return False
import server.config.world_data
server.config.world_data.symbols_passable += ":_"
+server.config.world_data.thingprol_field_spreadable = thingprol_field_spreadable
+server.config.world_data.thingprol_test_hook = thingprol_test
+server.config.world_data.thingprol_post_create_hook = thingprol_post_create
from server.config.world_data import thing_defaults, thingtype_defaults
thing_defaults["T_PLAYERDROP"] = 0
server.config.commands.play_pickup_attempt_hook = play_pickup_attempt_hook
import server.config.misc
-server.config.misc.make_map_func = make_map
+server.config.misc.make_map = make_map
server.config.misc.decrement_lifepoints = decrement_lifepoints
-server.config.misc.calc_effort_func = calc_effort
+server.config.misc.calc_effort = calc_effort
import server.config.make_world_helpers
-server.config.make_world_helpers.pos_test_func = pos_test
-server.config.make_world_helpers.world_makable_func = world_makable
-server.config.make_world_helpers.make_map_func = make_map
-
-import server.config.thingproliferation
-server.config.thingproliferation.field_spreadable = field_spreadable
-server.config.thingproliferation.thingprol_plugin_conditions = \
- thingprol_plugin_conditions
-server.config.thingproliferation.thingprol_plugin_post_create_hook = \
- thingprol_plugin_post_create_hook
+server.config.make_world_helpers.pos_test = pos_test
+server.config.make_world_helpers.world_makable = world_makable
+server.config.make_world_helpers.make_map = make_map
import server.config.ai
-server.config.ai.ai_hook_pickup = ai_hook_pickup_test
+server.config.ai.ai_hook_pickup_test = ai_hook_pickup_test