home
·
contact
·
privacy
projects
/
plomrogue
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
Server: Add critical bug to TODO.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 46a647e034457cc57da982c4dc5c1de5f13cd7fe..2cc0adffa6874faf9540a6e43a1400364bdb75e0 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,27
+1,23
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
-
-- check for return values of *printf()
+IN GENERAL:
-- be more strict and humble when allocating memory from the stack
-
-- maps are always as wide as high, so only use one of the two values
+- expand use of hardcoded_strings module(s)
SERVER:
SERVER:
--
optimize too-slow AI / FOV algorithms
+-
critical bug: replay and exit game state don't match
-- is it actually useful to define map object action ids in the config file?
+BOTH SERVER/CLIENT:
--
for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+-
make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
CLIENT:
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
+
+BUILD PROCESS:
-- make log scrollable
+- erlehmann's redo scripts are not OSX-compliant, see:
+ <https://github.com/plomlompom/plomrogue/issues/2>