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Server: Add critical bug to TODO.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index db629412ac2703efbc58d65c8cccc24ffa29b451..2cc0adffa6874faf9540a6e43a1400364bdb75e0 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,28
+1,23
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
-
-- check for return values of *printf()
-
-- make config files format more readable / self-explanatory
+IN GENERAL:
--
in startup script, pipe server output to log file instead of stdout
+-
expand use of hardcoded_strings module(s)
SERVER:
SERVER:
--
implement field of view / line of sight and obstacles for those on the map
+-
critical bug: replay and exit game state don't match
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
-
-- is it actually useful to define map object action ids in the config file?
+BOTH SERVER/CLIENT:
-- make shape of map (and diagonal movement penalty) configurable in config file
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
CLIENT:
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
+
+BUILD PROCESS:
-- make log scrollable
+- erlehmann's redo scripts are not OSX-compliant, see:
+ <https://github.com/plomlompom/plomrogue/issues/2>