from plomrogue.errors import GameError, PlayError
from plomrogue.mapping import YX
+import random
for t in [t for t in self.game.things
if t != self and t.position == self.position]:
return
- t = self.game.thing_types[self.child_type](self.game,
- position=self.position)
- self.game.things += [t]
+ self.game.add_thing(self.child_type, self.position)
self.game.changed = True
+class Thing_Hat(Thing):
+ symbol_hint = 'H'
+ portable = True
+ design = ' +--+ ' + ' | | ' + '======'
+
+
+
+class Thing_HatRemixer(Thing):
+ symbol_hint = 'H'
+
+ def accept(self, hat):
+ import string
+ new_design = ''
+ legal_chars = string.ascii_letters + string.digits + string.punctuation + ' '
+ for i in range(18):
+ new_design += random.choice(list(legal_chars))
+ hat.design = new_design
+ self.sound('HAT REMIXER', 'remixing a hat …')
+ self.game.changed = True
+
+
+
import datetime
class Thing_MusicPlayer(Thing):
symbol_hint = 'R'
portable = True
repeat = True
next_song_start = datetime.datetime.now()
- playlist_index = 0
+ playlist_index = -1
playing = True
def __init__(self, *args, **kwargs):
if (not self.playing) or len(self.playlist) == 0:
return
if datetime.datetime.now() > self.next_song_start:
- song_data = self.playlist[self.playlist_index]
self.playlist_index += 1
if self.playlist_index == len(self.playlist):
self.playlist_index = 0
if not self.repeat:
self.playing = False
+ return
+ song_data = self.playlist[self.playlist_index]
self.next_song_start = datetime.datetime.now() +\
datetime.timedelta(seconds=song_data[1])
self.sound('MUSICPLAYER', song_data[0])
if command == 'HELP':
msg_lines += ['available commands:']
msg_lines += ['HELP – show this help']
- msg_lines += ['PLAY – toggle playback on/off']
+ msg_lines += ['ON/OFF – toggle playback on/off']
msg_lines += ['REWIND – return to start of playlist']
msg_lines += ['LIST – list programmed songs, durations']
msg_lines += ['SKIP – to skip to next song']
msg_lines += ['%s %s:%s – %s' % (selector, minutes, seconds, entry[0])]
i += 1
return msg_lines
- elif command == 'PLAY':
+ elif command == 'ON/OFF':
self.playing = False if self.playing else True
self.game.changed = True
if self.playing:
return ['playing']
else:
return ['paused']
+ elif command == 'REMOVE':
+ if len(self.playlist) == 0:
+ return ['playlist already empty']
+ del self.playlist[max(0, self.playlist_index)]
+ self.playlist_index -= 1
+ if self.playlist_index < -1:
+ self.playlist_index = -1
+ self.game.changed = True
+ return ['removed song']
elif command == 'REWIND':
- self.playlist_index = 0
+ self.playlist_index = -1
self.next_song_start = datetime.datetime.now()
self.game.changed = True
return ['back at start of playlist']
def proceed(self):
if self.bottle_counter >= 3:
self.bottle_counter = 0
- t = self.game.thing_types['MusicPlayer'](self.game,
- position=self.position)
- self.game.things += [t]
- self.sound('BOTTLE DEPOSITOR',
- 'here is a gift as a reward for ecological consciousness –'
- 'use "command thing" on it to learn more!')
+ choice = random.choice(['MusicPlayer', 'Hat'])
+ self.game.add_thing(choice, self.position)
+ msg = 'here is a gift as a reward for ecological consciousness –'
+ if choice == 'MusicPlayer':
+ msg += 'pick it up and then use "command thing" on it!'
+ elif choice == 'Hat':
+ msg += 'pick it up and then use "(un-)wear" on it!'
+ self.sound('BOTTLE DEPOSITOR', msg)
self.game.changed = True
def accept(self):
super().__init__(*args, **kwargs)
self.next_task = [None]
self.task = None
+ self.invalidate_map_view()
+
+ def invalidate_map_view(self):
self._fov = None
+ self._visible_terrain = None
+ self._visible_control = None
def set_next_task(self, task_name, args=()):
task_class = self.game.tasks[task_name]
if self.drunk == 0:
for c_id in self.game.sessions:
if self.game.sessions[c_id]['thing_id'] == self.id_:
+ # TODO: refactor with self.send_msg
self.game.io.send('DEFAULT_COLORS', c_id)
self.game.io.send('CHAT "You sober up."', c_id)
+ self.invalidate_map_view()
break
self.game.changed = True
- self._fov = None
if self.task is None:
self.task = self.get_next_task()
return
return True
return False
- def fov_stencil_map(self, map_type='normal'):
+ def fov_stencil_map(self, map_type):
visible_terrain = ''
for yx in self.fov_stencil:
if self.fov_stencil[yx] == '.':
visible_terrain += ' '
return visible_terrain
+ @property
+ def visible_terrain(self):
+ if self._visible_terrain:
+ return self._visible_terrain
+ self._visible_terrain = self.fov_stencil_map('normal')
+ return self._visible_terrain
+
+ @property
+ def visible_control(self):
+ if self._visible_control:
+ return self._visible_control
+ self._visible_control = self.fov_stencil_map('control')
+ return self._visible_control
+
class Thing_Player(ThingAnimate):