/* src/client/map.c */
#include "map.h"
-#include <stdint.h> /* uint16_t */
+#include <stdint.h> /* uint8_t */
#include "misc.h" /* center_offset() */
#include "windows.h" /* struct Win, get_win_by_id() */
#include "world.h" /* for global world */
extern void map_scroll(char d)
{
struct Win * win = get_win_by_id('m');
- uint16_t offset;
+ uint8_t offset;
if (('8' == d || '2' == d) && world.map.size.y > win->frame_size.y)
{
offset = center_offset(win->center.y,
extern void map_center()
{
struct Win * win_map = get_win_by_id('m');
- win_map->center = world.player_pos;
+ win_map->center.y = world.player_pos.y;
+ win_map->center.x = world.player_pos.x;
}