#include "control.h" /* for control_by_id(), player_control(),
* get_available_keycode_to_action()
*/
+#include "map_object_actions.h" /* for init_map_object_actions() */
char * f_name = "main()";
world.turn = 0; /* Turns to 1 when map and objects are initalized. */
+ /* Initialize commands and map object actions. */
init_command_db();
set_cleanup_flag(CLEANUP_COMMAND_DB);
+ init_map_object_actions();
+ set_cleanup_flag(CLEANUP_MAPOBJACTS);
/* Check for corrupted savefile / recordfile savings. */
char * recordfile = "record";