static void write_map(FILE * file)
{
char * f_name = "write_map()";
- uint32_t map_size = world.map.size.y * world.map.size.x;
+ uint16_t map_size = world.map.size.y * world.map.size.x;
char visible_map[map_size];
memcpy(visible_map, world.map.cells, map_size);
struct MapObj * o;
}
}
}
- uint16_t x, y;
+ uint8_t x, y;
for (y = 0; y < world.map.size.y; y++)
{
for (x = 0; x < world.map.size.x; x++)