* free_things_in_memory()
*/
#include "map.h" /* mv_yx_in_dir_legal() */
-#include "yx_uint8.h" /* mv_yx_in_dir_wrap() */
#include "world.h" /* global world */
struct Thing * other_t;
struct yx_uint8 target = t->pos;
uint8_t legal_move = mv_yx_in_dir_legal(d, &target);
- mv_yx_in_dir_wrap(0, NULL, 1);
+ mv_yx_in_dir_legal(0, NULL);
if (legal_move)
{
for (other_t = world.things; other_t != 0; other_t = other_t->next)