+/* Free ThingsInMemory chain starting at "tm". */
+static void free_things_in_memory(struct ThingInMemory * tm);
+
/* To linked list of NextAndId structs (or rather structs whose start region is
* compatible to it) starting at "start", add newly allocated element of
* "n_size" and an ID that is either "id" or, if "id" is <= UINT8_MAX and >=
+static void free_things_in_memory(struct ThingInMemory * tm)
+{
+ if (NULL == tm)
+ {
+ return;
+ }
+ free_things_in_memory(tm->next);
+ free(tm);
+}
+
+
+
static struct NextAndId * add_to_struct_list(size_t n_size, uint8_t start_id,
int16_t id, uint8_t struct_id,
struct NextAndId ** start)
+extern void add_thing_to_memory_map(struct Thing * t, uint8_t type,
+ uint8_t y, uint8_t x)
+{
+ struct ThingInMemory * tm=try_malloc(sizeof(struct ThingInMemory),__func__);
+ tm->type = type;
+ tm->pos.y = y;
+ tm->pos.x = x;
+ tm->next = t->t_mem;
+ t->t_mem = tm;
+}
+
+
+
extern void free_thing_actions(struct ThingAction * ta)
{
if (NULL == ta)
free_things(t->next);
free(t->fov_map);
free(t->mem_map);
+ free_things_in_memory(t->t_mem);
free(t);
if (t == world.things) /* So add_things()' NULL-delimited thing */
{ /* iteration loop does not iterate over */