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Server: Make actors enemy-pathfinding travel around actors of own type.
[plomrogue] / TODO
1 Next planned steps in plomrogue development:
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3 IN GENERAL:
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5 - expand use of hardcoded_strings module(s)
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7 BOTH SERVER/CLIENT:
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9 - make server and client communicate by specific world state info requests 
10   in server/out, replacing server/worldstate
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12 CLIENT:
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14 - re-work unnecessary complex command / keybinding / server message mapping