Next planned steps in plomrogue development:
+IN GENERAL:
+
+- check for return values of *printf()
+
+- be more strict and humble when allocating memory from the stack
+
+- expand use of hardcoded_strings module(s)
+
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- make config files format more readable / self-explanatory
-
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
+- consider
+ <http://www.plomlompom.de/PlomRogue/plomwiki.php?title=TheCreationOfSpace#comment_0>
-- is it actually useful to define map object action ids in the config file?
+- save confserver/world data in record and save file, too; handle them like god
+ commands
-- make shape of map (and diagonal movement penalty) configurable in config file
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- ensure atomic re-writing of savefile
CLIENT:
- enable toggling of window borders
- make log scrollable
-
-- re-organize code: empty misc.h into proper modules, split up windows.h