-void map_center_player(struct Map * map, struct Player * player,
+void map_center_object(struct Map * map, struct MapObj * object,
struct yx_uint16 win_size)
{
- map->offset.y = center_offset (player->pos.y, map->size.y, win_size.y);
- map->offset.x = center_offset (player->pos.x, map->size.x, win_size.x);
+ map->offset.y = center_offset(object->pos.y, map->size.y, win_size.y);
+ map->offset.x = center_offset(object->pos.x, map->size.x, win_size.x);
}