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Server/py: Undummify command_worldactive() (90%), command_maplength().
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index c8b668126d80ff99a19d069220ac28b92787ea9c..02283ba3462cd27066aafb195733a4f9056d71fd 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,20
+1,31
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
-
IN GENERAL
:
+
BOTH SERVER/CLIENT
:
- expand use of hardcoded_strings module(s)
- expand use of hardcoded_strings module(s)
-SERVER:
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
--
check whether saving every player turn slows down gameplay
+-
quote escaping in token_from_line()
-BOTH SERVER/CLIENT:
+- do something about common crashes caused by server/client miscommunication
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+- think about refactoring occurrences of "free(...); ... = NULL;"
+
+SERVER:
+
+- grow amount of possible things from UINT8_MAX to UINT16_MAX
+
+- refactor occurrences of "if(...) { init_empty_map(...); }"
CLIENT:
- re-work unnecessary complex command / keybinding / server message mapping
CLIENT:
- re-work unnecessary complex command / keybinding / server message mapping
-- fix memory leakin draw_wins module
+- only send "ITEM_HERE" query to server when the dependent window is open
+
+BUILD PROCESS:
+
+- erlehmann's redo scripts are not OSX-compliant, see:
+ <https://github.com/plomlompom/plomrogue/issues/2>