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Display stack of things player is standing on.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 46a647e034457cc57da982c4dc5c1de5f13cd7fe..3f3e1b529911506402091f2ba515b189ad62d3e8 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-2,26
+2,22
@@
Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
-
-- maps are always as wide as high, so only use one of the two values
+- quote escaping in token_from_line()
SERVER:
SERVER:
-- optimize too-slow AI / FOV algorithms
-
-- is it actually useful to define map object action ids in the config file?
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- fix hardcoded MAGIC MEAT eating message in thing_actions.c
CLIENT:
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
+
+BUILD PROCESS:
-- make log scrollable
+- erlehmann's redo scripts are not OSX-compliant, see:
+ <https://github.com/plomlompom/plomrogue/issues/2>