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Unify Map struct common to server and client in src/common/map.h.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 825be244f0d58bf5a243e396d5540ae7084a14ea..46a647e034457cc57da982c4dc5c1de5f13cd7fe 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-7,16
+7,16
@@
BOTH SERVER/CLIENT:
- check for return values of *printf()
- check for return values of *printf()
-- make config files format more readable / self-explanatory
+- be more strict and humble when allocating memory from the stack
+
+- maps are always as wide as high, so only use one of the two values
SERVER:
SERVER:
--
implement field of view / line of sight and obstacles for those on the map
+-
optimize too-slow AI / FOV algorithms
- is it actually useful to define map object action ids in the config file?
- is it actually useful to define map object action ids in the config file?
-- make shape of map (and diagonal movement penalty) configurable in config file
-
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files