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Use direction names instead of numbers in player move communication.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 00b66b2ed702694a56b220423db14b4afab45476..a892e094e48ea54ddeb473ce665008d89ea89aef 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-2,10
+2,6
@@
Next planned steps in plomrogue development:
IN GENERAL:
IN GENERAL:
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
-
- expand use of hardcoded_strings module(s)
BOTH SERVER/CLIENT:
- expand use of hardcoded_strings module(s)
BOTH SERVER/CLIENT:
@@
-15,13
+11,18
@@
BOTH SERVER/CLIENT:
SERVER:
SERVER:
-- optimize too-slow AI / FOV algorithms
+- consider
+ <http://www.plomlompom.de/PlomRogue/plomwiki.php?title=TheCreationOfSpace#comment_0>
- save confserver/world data in record and save file, too; handle them like god
commands
- save confserver/world data in record and save file, too; handle them like god
commands
+- rectify the mentioning of line counts in command reading error messages
+
CLIENT:
- enable toggling of window borders
- make log scrollable
CLIENT:
- enable toggling of window borders
- make log scrollable
+
+- re-work unnecessary complex command / keybinding / server message mapping