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Use direction names instead of numbers in player move communication.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 17d136419b53d61ce5a03d2f5d6a540bc328c3b3..a892e094e48ea54ddeb473ce665008d89ea89aef 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,29
+1,28
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
+IN GENERAL:
+
+- expand use of hardcoded_strings module(s)
+
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
-
SERVER:
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
+- consider
+ <http://www.plomlompom.de/PlomRogue/plomwiki.php?title=TheCreationOfSpace#comment_0>
-- is it actually useful to define map object action ids in the config file?
+- save confserver/world data in record and save file, too; handle them like god
+ commands
-- make shape of map (and diagonal movement penalty) configurable in config file
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
-
-- why does an MapObjAct id of 0 fail?
+- rectify the mentioning of line counts in command reading error messages
CLIENT:
- enable toggling of window borders
- make log scrollable
CLIENT:
- enable toggling of window borders
- make log scrollable
+
+- re-work unnecessary complex command / keybinding / server message mapping