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Add server teleportation and :reconnect commands.
[plomrogue2-experiments]
/
new2
/
plomrogue
/
game.py
diff --git
a/new2/plomrogue/game.py
b/new2/plomrogue/game.py
index 8fb264447d5c2e30f757d2d507c9e62e5a3ee84d..e871d59401f1a9418ccc97c5f6c7fd5a055dd58a 100755
(executable)
--- a/
new2/plomrogue/game.py
+++ b/
new2/plomrogue/game.py
@@
-1,8
+1,9
@@
from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE,
Task_FLATTEN_SURROUNDINGS)
from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE,
Task_FLATTEN_SURROUNDINGS)
-from plomrogue.errors import GameError
+from plomrogue.errors import GameError
, PlayError
from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_QUERY, cmd_PING,
from plomrogue.commands import (cmd_ALL, cmd_LOGIN, cmd_QUERY, cmd_PING,
- cmd_TURN, cmd_MAP_LINE, cmd_MAP)
+ cmd_TURN, cmd_MAP_LINE, cmd_MAP, cmd_GET_ANNOTATION,
+ cmd_ANNOTATE, cmd_PORTAL, cmd_GET_GAMESTATE)
from plomrogue.io import GameIO
from plomrogue.misc import quote
from plomrogue.things import Thing, ThingPlayer
from plomrogue.io import GameIO
from plomrogue.misc import quote
from plomrogue.things import Thing, ThingPlayer
@@
-48,12
+49,18
@@
class Game(GameBase):
'LOGIN': cmd_LOGIN,
'TURN': cmd_TURN,
'MAP_LINE': cmd_MAP_LINE,
'LOGIN': cmd_LOGIN,
'TURN': cmd_TURN,
'MAP_LINE': cmd_MAP_LINE,
+ 'GET_ANNOTATION': cmd_GET_ANNOTATION,
+ 'PORTAL': cmd_PORTAL,
+ 'GET_GAMESTATE': cmd_GET_GAMESTATE,
+ 'ANNOTATE': cmd_ANNOTATE,
'MAP': cmd_MAP,
'PING': cmd_PING}
self.thing_type = Thing
self.thing_types = {'player': ThingPlayer}
self.sessions = {}
self.map = Map(self.map_geometry.size)
'MAP': cmd_MAP,
'PING': cmd_PING}
self.thing_type = Thing
self.thing_types = {'player': ThingPlayer}
self.sessions = {}
self.map = Map(self.map_geometry.size)
+ self.annotations = {}
+ self.portals = {}
if os.path.exists(self.io.save_file):
if not os.path.isfile(self.io.save_file):
raise GameError('save file path refers to non-file')
if os.path.exists(self.io.save_file):
if not os.path.isfile(self.io.save_file):
raise GameError('save file path refers to non-file')
@@
-63,7
+70,7
@@
class Game(GameBase):
for i in range(len(lines)):
line = lines[i]
print("FILE INPUT LINE %5s: %s" % (i, line), end='')
for i in range(len(lines)):
line = lines[i]
print("FILE INPUT LINE %5s: %s" % (i, line), end='')
- self.io.handle_input(line)
+ self.io.handle_input(line
, god_mode=True
)
def get_string_options(self, string_option_type):
import string
def get_string_options(self, string_option_type):
import string
@@
-84,18
+91,25
@@
class Game(GameBase):
for t in self.things:
send_thing(t)
self.io.send('MAP %s %s' % (self.map_geometry.size, quote(self.map.terrain)))
for t in self.things:
send_thing(t)
self.io.send('MAP %s %s' % (self.map_geometry.size, quote(self.map.terrain)))
+ for yx in self.portals:
+ self.io.send('PORTAL %s %s' % (yx, self.portals[yx]))
self.io.send('GAME_STATE_COMPLETE')
def run_tick(self):
to_delete = []
for connection_id in self.sessions:
self.io.send('GAME_STATE_COMPLETE')
def run_tick(self):
to_delete = []
for connection_id in self.sessions:
- if not connection_id in self.io.server.clients:
+ connection_id_found = False
+ for server in self.io.servers:
+ if connection_id in server.clients:
+ connection_id_found = True
+ break
+ if not connection_id_found:
t = self.get_thing(self.sessions[connection_id], create_unfound=False)
self.things.remove(t)
to_delete += [connection_id]
for connection_id in to_delete:
del self.sessions[connection_id]
t = self.get_thing(self.sessions[connection_id], create_unfound=False)
self.things.remove(t)
to_delete += [connection_id]
for connection_id in to_delete:
del self.sessions[connection_id]
- self.changed = True
+ self.changed = True
for t in [t for t in self.things]:
if t in self.things:
try:
for t in [t for t in self.things]:
if t in self.things:
try:
@@
-104,6
+118,10
@@
class Game(GameBase):
for connection_id in [c_id for c_id in self.sessions
if self.sessions[c_id] == t.id_]:
self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
for connection_id in [c_id for c_id in self.sessions
if self.sessions[c_id] == t.id_]:
self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
+ except PlayError as e:
+ for connection_id in [c_id for c_id in self.sessions
+ if self.sessions[c_id] == t.id_]:
+ self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
if self.changed:
self.turn += 1
self.send_gamestate()
if self.changed:
self.turn += 1
self.send_gamestate()
@@
-163,7
+181,12
@@
class Game(GameBase):
write(f, 'MAP %s' % (self.map_geometry.size,))
for y, line in self.map.lines():
write(f, 'MAP_LINE %5s %s' % (y, quote(line)))
write(f, 'MAP %s' % (self.map_geometry.size,))
for y, line in self.map.lines():
write(f, 'MAP_LINE %5s %s' % (y, quote(line)))
+ for yx in self.annotations:
+ write(f, 'ANNOTATE %s %s' % (yx, quote(self.annotations[yx])))
+ for yx in self.portals:
+ write(f, 'PORTAL %s %s' % (yx, self.portals[yx]))
- def new_
map
(self, size):
+ def new_
world
(self, size):
self.map_geometry = MapGeometrySquare(YX(size.y, size.x))
self.map = Map(self.map_geometry.size)
self.map_geometry = MapGeometrySquare(YX(size.y, size.x))
self.map = Map(self.map_geometry.size)
+ self.annotations = {}