void write_uint16_bigendian(uint16_t x, FILE * file);
uint32_t read_uint32_bigendian(FILE * file);
void write_uint32_bigendian(uint32_t x, FILE * file);
void write_uint16_bigendian(uint16_t x, FILE * file);
uint32_t read_uint32_bigendian(FILE * file);
void write_uint32_bigendian(uint32_t x, FILE * file);
void save_game(struct World *);
void toggle_window (struct WinMeta *, struct Win *);
void growshrink_active_window (struct WinMeta *, char);
void save_game(struct World *);
void toggle_window (struct WinMeta *, struct Win *);
void growshrink_active_window (struct WinMeta *, char);
void map_scroll (struct Map *, char);
void next_turn (struct World *);
void update_log (struct World *, char *);
void map_scroll (struct Map *, char);
void next_turn (struct World *);
void update_log (struct World *, char *);
-char is_passable (struct World *, uint16_t, uint16_t);
+char is_passable (struct Map *, uint16_t, uint16_t);
+void record_action (char);
void move_player (struct World *, char);
void player_wait(struct World *);
void move_player (struct World *, char);
void player_wait(struct World *);