read_map_objects (&world.monster, file, sizeof(struct Monster), read_map_objects_monsterdata);
read_map_objects (&world.item, file, sizeof(struct Item), readwrite_map_objects_dummy);
fclose(file); }
read_map_objects (&world.monster, file, sizeof(struct Monster), read_map_objects_monsterdata);
read_map_objects (&world.item, file, sizeof(struct Item), readwrite_map_objects_dummy);
fclose(file); }