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Shrink FOV map to radius.
[plomrogue2] / plomrogue / things.py
index ee0d501be22258e69d287da986f8c1bf4d65e978..da5cf7771c5698c0ce5c487737dc1ea26902362c 100644 (file)
@@ -6,9 +6,9 @@ from plomrogue.mapping import YX
 class ThingBase:
     type_ = '?'
 
-    def __init__(self, game, id_=None, position=(YX(0,0))):
+    def __init__(self, game, id_=0, position=(YX(0,0))):
         self.game = game
-        if id_ is None:
+        if id_ == 0:
             self.id_ = self.game.new_thing_id()
         else:
             self.id_ = id_
@@ -17,6 +17,7 @@ class ThingBase:
 
 
 class Thing(ThingBase):
+    blocking = False
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -24,9 +25,28 @@ class Thing(ThingBase):
     def proceed(self):
         pass
 
+    @property
+    def type_(self):
+        return self.__class__.get_type()
+
+    @classmethod
+    def get_type(cls):
+        return cls.__name__[len('Thing_'):]
+
+
+
+class Thing_Item(Thing):
+    symbol_hint = 'i'
+
+
+
+class Thing_Furniture(Thing):
+    symbol_hint = 'h'
+
 
 
 class ThingAnimate(Thing):
+    blocking = True
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
@@ -77,20 +97,28 @@ class ThingAnimate(Thing):
         self._fov = fov_map_class(self.game.map, self.position)
         return self._fov
 
+    def fov_test(self, yx):
+        test_position = yx - self.fov_stencil.offset
+        if self.fov_stencil.inside(test_position):
+            if self.fov_stencil[test_position] == '.':
+                return True
+        return False
+
     def fov_stencil_map(self, map):
         visible_terrain = ''
-        for i in range(self.fov_stencil.size_i):
-            if self.fov_stencil.terrain[i] == '.':
-                visible_terrain += map.terrain[i]
+        for yx in self.fov_stencil:
+            if self.fov_stencil[yx] == '.':
+                corrected_yx = yx + self.fov_stencil.offset
+                visible_terrain += map[corrected_yx]
             else:
                 visible_terrain += ' '
         return visible_terrain
 
 
 
-class ThingPlayer(ThingAnimate):
-    type_ = 'player'
+class Thing_Player(ThingAnimate):
+    symbol_hint = '@'
 
     def __init__(self, *args, **kwargs):
         super().__init__(*args, **kwargs)
-        self.nickname = 'undefined'
+        self.carrying = None