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Make resize_active_win use yx_uint16 for coordinates instead of two separate ints.
[plomrogue] / src / actors.h
index e82d1da1b29d16cc59072a128ea77c8005998636..c97d91bbba3c30d7a4fa6017999d95d783f2cb4e 100644 (file)
@@ -1,6 +1,12 @@
 #ifndef ACTORS_H
 #define ACTORS_H
 
+#include <stdint.h>
+#include "yx_uint16.h"
+
+struct World;
+struct Map;
+
 struct Player {
   struct yx_uint16 pos; };