sprintf(text, "%s%d%s%d%s%d",
dsc_turn, world.turn,
dsc_hitpoints, world.player_lifepoints,
- dsc_score, world.score);
+ dsc_score, world.player_score);
add_text_with_linebreaks(win, text);
}
{
char * title = "Active window's keybindings:";
struct KeyBinding * kb_p;
- struct Win * w = get_win_by_id(world.windb.active);
+ struct Win * w = get_win_by_id(world.winDB.active);
if (0 == w->view)
{
kb_p = w->kb.kbs;