/* Draw game map and actors/objects on it into "win". Respect scroll offset. */
-extern void draw_map_win (struct Win * win);
+extern void draw_map_win(struct Win * win);
/* Draw into "win" the game / player status infos. */
-extern void draw_info_win (struct Win * win);
+extern void draw_info_win(struct Win * win);
/* Draw keybindings selection/manipulation menu. */
-extern void draw_keys_win (struct Win * win);
+extern void draw_keys_win(struct Win * win);