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At clean-up, free memory of map object definitions, too.
[plomrogue] / src / main.c
index bd25c4fcdd840244a72577ce78e9c912a11880bc..9b752090be053bad9b7ae978772d947025543ea5 100644 (file)
@@ -96,13 +96,15 @@ int main(int argc, char *argv[])
     world.score = 0;
     world.log = calloc(1, sizeof(char));
     set_cleanup_flag(CLEANUP_LOG);
-    update_log (&world, " ");
+    update_log(&world, " ");
     struct Player player;
     player.hitpoints = 5;
     world.player = &player;
     world.monster = 0;
     world.item = 0;
     init_map_object_defs(&world, "config/defs");
+    set_cleanup_flag(CLEANUP_MAP_OBJECT_DEFS);
+    exit_err(1, &world, NULL);
 
     /* For interactive mode, try to load world state from savefile. */
     char * err_o = "Trouble loading game (fopen() in main()) / "
@@ -204,14 +206,15 @@ int main(int argc, char *argv[])
                         "main().";
     exit_err(init_win_meta(screen, &win_meta), &world, err_winmem);
     world.wins.meta = &win_meta;
-    struct Win win_keys = init_win_from_file(&world, "Keys", draw_keys_win);
-    struct Win win_info = init_win_from_file(&world, "Info", draw_info_win);
-    struct Win win_log  = init_win_from_file(&world, "Log",  draw_log_win);
-    struct Win win_map  = init_win_from_file(&world, "Map",  draw_map_win);
-    world.wins.keys = &win_keys;
-    world.wins.log  = &win_log;
-    world.wins.info = &win_info;
-    world.wins.map  = &win_map;
+    world.wins.keys = init_win_from_file(&world, "Keys", draw_keys_win);
+    set_cleanup_flag(CLEANUP_WIN_KEYS);
+    world.wins.info = init_win_from_file(&world, "Info", draw_info_win);
+    set_cleanup_flag(CLEANUP_WIN_INFO);
+    world.wins.log = init_win_from_file(&world, "Log", draw_log_win);
+    set_cleanup_flag(CLEANUP_WIN_LOG);
+    world.wins.map = init_win_from_file(&world, "Map", draw_map_win);
+    set_cleanup_flag(CLEANUP_WIN_MAP);
+
     sorted_wintoggle(&world);
 
     /* Replay mode. */