struct MonsterDef
{
struct MapObjDef map_obj_def;
+ uint8_t corpse_id; /* ID of object type killed monster changes to. */
uint8_t hitpoints_start; /* Hitpoints each monster starts with. */
};
*/
extern uint8_t write_map_objects(struct World * world, void * start,
FILE * file);
-extern uint8_t read_map_objects(struct World * world, void * start, FILE * file);
+extern uint8_t read_map_objects(struct World * world, void * start,
+ FILE * file);