#include "yx_uint16.h"
struct World;
-struct Map;
struct Player {
struct yx_uint16 pos;
void (*) (struct MapObjDef *, void *));
extern struct MapObjDef * get_map_obj_def (struct World *, char);
-extern struct yx_uint16 find_passable_pos (struct Map *);
-extern char is_passable (struct Map *, struct yx_uint16);
-extern void move_monster (struct World *, struct Monster *);
-extern void move_player (struct World *, char);
-extern void player_wait(struct World *);
-
#endif