uint32_t middle_angle, struct shadow_angle ** shadows,
uint16_t pos_in_map, char * fov_map);
+/* To "shadows", add shadow defined by "left_angle" and "right_angle", either as
+ * new entry or as part of an existing shadow (swallowed whole or extending it).
+ */
+static void set_shadow(uint32_t left_angle, uint32_t right_angle,
+ struct shadow_angle ** shadows);
+
/* Free shadow angles list "angles". */
static void free_angles(struct shadow_angle * angles);
-/* To "shadows", add shadow defined by "left_angle" and "right_angle", either as
- * new entry or as part of an existing shadow (swallowed whole or extending it).
- */
static void set_shadow(uint32_t left_angle, uint32_t right_angle,
struct shadow_angle ** shadows)
{
-extern void update_map_memory(struct Thing * t_eye)
+extern void update_map_memory(struct Thing * t_eye, uint8_t age_map)
{
if (!t_eye->mem_map)
{
}
continue;
}
- if ( '0' <= t_eye->mem_depth_map[i] && '9' > t_eye->mem_depth_map[i]
+ if (age_map &&
+ '0' <= t_eye->mem_depth_map[i] && '9' > t_eye->mem_depth_map[i]
&& !(rrand() % (uint16_t) pow(2, t_eye->mem_depth_map[i] - 48)))
{
t_eye->mem_depth_map[i]++;