/* src/server/init.c */
+#define _POSIX_C_SOURCE 2 /* getopt(), optarg */
#include "init.h"
+#include <errno.h> /* global errno, EEXIST */
#include <stddef.h> /* NULL */
#include <stdint.h> /* uint32_t */
-#include <stdlib.h> /* exit(), free() */
-#include <string.h> /* atoi() */
+#include <stdio.h> /* FILE, sprintf(), fflush() */
+#include <stdlib.h> /* exit(), free(), atoi() */
+#include <string.h> /* strlen() */
+#include <sys/stat.h> /* mkdir() */
+#include <sys/types.h> /* defines pid_t, time_t */
#include <time.h> /* time() */
-#include <unistd.h> /* optarg, getopt(), access(), unlink() */
+#include <unistd.h> /* optarg, getopt(), access(), unlink(), getpid() */
#include "../common/readwrite.h" /* try_fopen(), try_fclose(), textfile_width(),
- * try_fgets()
+ * try_fgets(), try_fwrite()
*/
#include "../common/rexit.h" /* exit_err() */
+#include "../common/try_malloc.h" /* try_malloc() */
#include "cleanup.h" /* set_cleanup_flag() */
-#include "map_objects.h" /* free_map_objects(), add_map_objects() */
#include "map.h" /* init_map() */
-#include "rrand.h" /* rrand() */
+#include "map_objects.h" /* MapObjDef, free_map_objects(), add_map_objects() */
#include "run.h" /* obey_msg(), io_loop() */
#include "world.h" /* global world */
+extern void setup_server_io()
+{
+ char * f_name = "setup_server_io()";
+ int test = mkdir("server", 0700);
+ exit_trouble(test && EEXIST != errno, f_name, "mkdir()");
+ world.file_out = try_fopen(world.path_out, "w", f_name);
+ world.server_test = try_malloc(10 + 1 + 10 + 1 + 1, f_name);
+ sprintf(world.server_test, "%d %d\n", getpid(), (int) time(0));
+ try_fwrite(world.server_test, strlen(world.server_test), 1,
+ world.file_out, f_name);
+ fflush(world.file_out);
+ set_cleanup_flag(CLEANUP_OUT);
+ if (!access(world.path_in, F_OK)) /* This keeps out input from old input */
+ { /* file streams of clients */
+ unlink(world.path_in); /* communicating with server processes */
+ } /* superseded by this current one. */
+ world.file_in = try_fopen(world.path_in, "w", f_name);
+ try_fclose(world.file_in, f_name);
+ world.file_in = try_fopen(world.path_in, "r", f_name);
+ set_cleanup_flag(CLEANUP_IN);
+}
+
+
+
extern void remake_world(uint32_t seed)
{
char * f_name = "remake_world()";
world.log = NULL; /* map_object_action.c's update_log() checks for this. */
world.seed = seed;
world.map_obj_count = 0;
- world.score = 0;
free(world.map.cells);
free_map_objects(world.map_objs);
world.last_update_turn = 0;
init_map();
- add_map_objects(0, 1);
- add_map_objects(1, 1 + rrand() % 27);
- add_map_objects(2, 1 + rrand() % 9);
- add_map_objects(3, 1 + rrand() % 3);
- add_map_objects(4, 1 + rrand() % 3);
- add_map_objects(5, 1 + rrand() % 3);
+ struct MapObjDef * mod;
+ for (mod = world.map_obj_defs; NULL != mod; mod = mod->next)
+ {
+ if (world.player_type == mod->id)
+ {
+ add_map_objects(mod->id, mod->start_n);
+ break;
+ }
+ }
+ for (mod = world.map_obj_defs; NULL != mod; mod = mod->next)
+ {
+ if (world.player_type != mod->id)
+ {
+ add_map_objects(mod->id, mod->start_n);
+ }
+ }
set_cleanup_flag(CLEANUP_MAP_OBJECTS);
if (world.turn)
{