/* src/server/io.c */
-#define _POSIX_C_SOURCE 199309L
+#define _POSIX_C_SOURCE 200112L /* snrpintf() */
#include "io.h"
#include <errno.h> /* global errno */
#include <limits.h> /* PIPE_BUF */
#include <stddef.h> /* size_t, NULL */
-#include <stdint.h> /* uint8_t, uint16_t, uint32_t */
+#include <stdint.h> /* uint8_t, uint16_t, uint32_t, UINT8_MAX */
#include <stdio.h> /* defines EOF, FILE, sprintf(), fprintf() */
#include <stdlib.h> /* free() */
-#include <string.h> /* strlen(), memcpy(), memset(), strchr() */
+#include <string.h> /* strlen(), snprintf(), memcpy(), memset(), strchr() */
#include <sys/types.h> /* time_t */
#include <time.h> /* time(), nanosleep() */
#include "../common/readwrite.h" /* atomic_write_start(), atomic_write_finish(),
#include "../common/rexit.h" /* exit_trouble() */
#include "../common/try_malloc.h" /* try_malloc() */
#include "cleanup.h" /* set_cleanup_flag() */
-#include "field_of_view.h" /* VISIBLE */
#include "hardcoded_strings.h" /* s */
-#include "map.h" /* yx_to_map_pos() */
-#include "things.h" /* Thing, ThingType, ThingAction, get_thing_type(),
- * get_player()
+#include "things.h" /* Thing, ThingType, ThingInMemory, ThingAction,
+ * get_thing_type(), get_player()
*/
#include "world.h" /* global world */
-/* Write to "file" god commands (one per line) to recreate thing "t". */
-static void write_key_value(FILE * file, char * key, uint32_t value);
-static void write_key_string(FILE * file, char * key, char * string);
+/* Helpers to write lines of god commands to recreate thing "t". */
+static void write_key_space(FILE * file, char * key);
+static void write_value(FILE * file, uint32_t value);
+static void write_string(FILE * file, char * string);
+static void write_key_space_value(FILE * file, char * key, uint32_t value);
+static void write_key_space_string(FILE * file, char * key, char * string);
/* Write to "file" \n-delimited line of "key" + space + "value" as string. */
static void write_thing(FILE * file, struct Thing * t);
static void write_inventory(struct Thing * player, FILE * file);
/* Return map cells sequence as visible to the "player", with invisible cells as
- * whitespace. Super-impose over visible map cells things positioned there.
+ * whitespace. Super-impose over visible map cells things positioned there,
+ * with animate things overwriting inanimate things, and inanimate consumable
+ * things overwriting inanimate non-consumable things.
*/
static char * build_visible_map(struct Thing * player);
-/* Write to "file" game map as visible to "player", build_visible_map()-drawn.
- * Write one row per \n-delimited line.
+/* Write to "file" game map as visible to "player" right now, as drawn by
+ * build_visible_map(), and thereafter game map as memorized by player in its
+ * .mem_map and .t_mem. Write one row per \n-delimited line.
*/
static void write_map(struct Thing * player, FILE * file);
-static void write_key_value(FILE * file, char * key, uint32_t value)
+static void write_key_space(FILE * file, char * key)
{
try_fwrite(key, strlen(key), 1, file, __func__);
try_fputc(' ', file, __func__);
+}
+
+
+
+static void write_value(FILE * file, uint32_t value)
+{
char * line = try_malloc(11, __func__);
exit_trouble(-1 == sprintf(line, "%u", value), __func__, s[S_FCN_SPRINTF]);
try_fwrite(line, strlen(line), 1, file, __func__);
free(line);
- try_fputc('\n', file, __func__);
}
-static void write_key_string(FILE * file, char * key, char * string)
+static void write_string(FILE * file, char * string)
{
- try_fwrite(key, strlen(key), 1, file, __func__);
- try_fputc(' ', file, __func__);
uint8_t contains_space = NULL != strchr(string, ' ');
if (contains_space)
{
{
try_fputc('\'', file, __func__);
}
+}
+
+
+
+static void write_key_space_value(FILE * file, char * key, uint32_t value)
+{
+ write_key_space(file, key);
+ write_value(file, value);
+ try_fputc('\n', file, __func__);
+}
+
+
+
+static void write_key_space_string(FILE * file, char * key, char * string)
+{
+ write_key_space(file, key);
+ write_string(file, string);
try_fputc('\n', file, __func__);
}
{
write_thing(file, o);
}
- write_key_value(file, s[S_CMD_THING], t->id);
- write_key_value(file, s[S_CMD_T_TYPE], t->type);
- write_key_value(file, s[S_CMD_T_POSY], t->pos.y);
- write_key_value(file, s[S_CMD_T_POSX], t->pos.x);
- write_key_value(file, s[S_CMD_T_COMMAND], t->command);
- write_key_value(file, s[S_CMD_T_ARGUMENT], t->arg);
- write_key_value(file, s[S_CMD_T_PROGRESS], t->progress);
- write_key_value(file, s[S_CMD_T_HP], t->lifepoints);
+ write_key_space_value(file, s[S_CMD_T_ID], t->id);
+ write_key_space_value(file, s[S_CMD_T_TYPE], t->type);
+ write_key_space_value(file, s[S_CMD_T_POSY], t->pos.y);
+ write_key_space_value(file, s[S_CMD_T_POSX], t->pos.x);
+ write_key_space_value(file, s[S_CMD_T_COMMAND], t->command);
+ write_key_space_value(file, s[S_CMD_T_ARGUMENT], t->arg);
+ write_key_space_value(file, s[S_CMD_T_PROGRESS], t->progress);
+ write_key_space_value(file, s[S_CMD_T_HP], t->lifepoints);
for (o = t->owns; o; o = o->next)
{
- write_key_value(file, s[S_CMD_T_CARRIES], o->id);
+ write_key_space_value(file, s[S_CMD_T_CARRIES], o->id);
+ }
+ if (t->mem_map)
+ {
+ uint32_t map_size = world.map.length * world.map.length;/* snprintf() */
+ char * mem_map_copy = try_malloc(map_size + 1, __func__);/* reads one */
+ memcpy(mem_map_copy, t->mem_map, map_size); /* byte beyond map_size */
+ mem_map_copy[map_size] = '\0'; /* if string is not \0-terminated. */
+ uint16_t y;
+ char string[UINT8_MAX + 1 + 1];
+ for (y = 0; y < world.map.length; y++)
+ {
+
+ int test = snprintf(string, world.map.length + 1, "%s",
+ mem_map_copy + (y * world.map.length));
+ exit_trouble(test < 0, __func__, "snprintf()");
+ write_key_space(file, s[S_CMD_T_MEMMAP]);
+ write_value(file, y);
+ try_fputc(' ', file, __func__);
+ write_string(file, string);
+ try_fputc('\n', file, __func__);
+ }
+ free(mem_map_copy);
+ struct ThingInMemory * tm = t->t_mem;
+ for (; tm; tm = tm->next)
+ {
+ write_key_space(file, s[S_CMD_T_MEMTHING]);
+ write_value(file, tm->type);
+ try_fputc(' ', file, __func__);
+ write_value(file, tm->pos.y);
+ try_fputc(' ', file, __func__);
+ write_value(file, tm->pos.x);
+ try_fputc('\n', file, __func__);
+ }
}
try_fputc('\n', file, __func__);
}
static void write_inventory(struct Thing * player, FILE * file)
{
struct Thing * owned = player->owns;
- if (NULL == owned)
+ if (!owned)
{
char * empty = "(none)\n";
try_fwrite(empty, strlen(empty), 1, file, __func__);
else
{
uint8_t q;
- for (q = 0; NULL != owned; q++)
+ for (q = 0; owned; q++)
{
struct ThingType * tt = get_thing_type(owned->type);
try_fwrite(tt->name, strlen(tt->name), 1, file, __func__);
uint32_t pos_i;
for (pos_i = 0; pos_i < map_size; pos_i++)
{
- if (player->fov_map[pos_i] & VISIBLE)
+ if (player->fov_map[pos_i] == 'v')
{
visible_map[pos_i] = world.map.cells[pos_i];
}
}
struct Thing * t;
- struct ThingType * tt;
char c;
uint8_t i;
- for (i = 0; i < 2; i++)
+ for (i = 0; i < 3; i++)
{
for (t = world.things; t != 0; t = t->next)
{
- if ( player->fov_map[yx_to_map_pos(&t->pos)] & VISIBLE
- && ( (0 == i && 0 == t->lifepoints)
- || (1 == i && 0 < t->lifepoints)))
+ if ('v' == player->fov_map[t->pos.y*world.map.length+t->pos.x])
{
- tt = get_thing_type(t->type);
- c = tt->char_on_map;
- visible_map[yx_to_map_pos(&t->pos)] = c;
+ struct ThingType * tt = get_thing_type(t->type);
+ if ( (0 == i && !t->lifepoints && !tt->consumable)
+ || (1 == i && !t->lifepoints && tt->consumable)
+ || (2 == i && t->lifepoints))
+ {
+ c = tt->char_on_map;
+ visible_map[t->pos.y * world.map.length + t->pos.x] = c;
+ }
}
}
}
{
for (x = 0; x < world.map.length; x++)
{
- try_fputc(visible_map[(y * world.map.length) + x], file, __func__);
+ try_fputc(visible_map[y * world.map.length + x], file, __func__);
}
try_fputc('\n', file, __func__);
}
free(visible_map);
+ uint32_t map_size = world.map.length * world.map.length;
+ char * mem_map = try_malloc(map_size, __func__);
+ memcpy(mem_map, player->mem_map, map_size);
+ uint8_t i;
+ struct ThingInMemory * tm;
+ for (i = 0; i < 2; i++)
+ {
+ for (tm = player->t_mem; tm; tm = tm->next)
+ {
+ if (' ' != player->mem_map[tm->pos.y*world.map.length+tm->pos.x])
+ {
+ struct ThingType * tt = get_thing_type(tm->type);
+ if ( (0 == i && !tt->consumable)
+ || (1 == i && tt->consumable))
+ {
+ char c = tt->char_on_map;
+ mem_map[tm->pos.y * world.map.length + tm->pos.x] = c;
+ }
+ }
+ }
+ }
+ for (y = 0; y < world.map.length; y++)
+ {
+ for (x = 0; x < world.map.length; x++)
+ {
+ try_fputc(mem_map[y * world.map.length + x], file, __func__);
+ }
+ try_fputc('\n', file, __func__);
+ }
+ free(mem_map);
}
{
char * path_tmp;
FILE * file = atomic_write_start(s[S_PATH_SAVE], &path_tmp);
- write_key_value(file, s[S_CMD_MAPLENGTH], world.map.length);
- write_key_value(file, s[S_CMD_PLAYTYPE], world.player_type);
+ write_key_space_value(file, s[S_CMD_MAPLENGTH], world.map.length);
+ write_key_space_value(file, s[S_CMD_PLAYTYPE], world.player_type);
try_fputc('\n', file, __func__);
struct ThingAction * ta;
for (ta = world.thing_actions; ta; ta = ta->next)
{
- write_key_value(file, s[S_CMD_THINGACTION], ta->id);
- write_key_value(file, s[S_CMD_TA_EFFORT], ta->effort);
- write_key_string(file, s[S_CMD_TA_NAME], ta->name);
+ write_key_space_value(file, s[S_CMD_TA_ID], ta->id);
+ write_key_space_value(file, s[S_CMD_TA_EFFORT], ta->effort);
+ write_key_space_string(file, s[S_CMD_TA_NAME], ta->name);
try_fputc('\n', file, __func__);
}
struct ThingType * tt;
for (tt = world.thing_types; tt; tt = tt->next)
{
- write_key_value(file, s[S_CMD_THINGTYPE], tt->id);
- write_key_value(file, s[S_CMD_TT_STARTN], tt->start_n);
- write_key_value(file, s[S_CMD_TT_HP], tt->lifepoints);
+ write_key_space_value(file, s[S_CMD_TT_ID], tt->id);
+ write_key_space_value(file, s[S_CMD_TT_STARTN], tt->start_n);
+ write_key_space_value(file, s[S_CMD_TT_HP], tt->lifepoints);
int test = fprintf(file, "%s %c\n", s[S_CMD_TT_SYMB], tt->char_on_map);
exit_trouble(test < 0, __func__, "fprintf");
- write_key_string(file, s[S_CMD_TT_NAME], tt->name);
- write_key_value(file, s[S_CMD_TT_CONSUM], tt->consumable);
+ write_key_space_string(file, s[S_CMD_TT_NAME], tt->name);
+ write_key_space_value(file, s[S_CMD_TT_CONSUM], tt->consumable);
try_fputc('\n', file, __func__);
}
for (tt = world.thing_types; tt; tt = tt->next)
{
- write_key_value(file, s[S_CMD_THINGTYPE], tt->id);
- write_key_value(file, s[S_CMD_TT_CORPS], tt->corpse_id);
+ write_key_space_value(file, s[S_CMD_TT_ID], tt->id);
+ write_key_space_value(file, s[S_CMD_TT_CORPS], tt->corpse_id);
}
try_fputc('\n', file, __func__);
- write_key_value(file, s[S_CMD_SEED_MAP], world.seed_map);
- write_key_value(file, s[S_CMD_SEED_RAND], world.seed);
- write_key_value(file, s[S_CMD_TURN], world.turn);
+ write_key_space_value(file, s[S_CMD_SEED_MAP], world.seed_map);
+ write_key_space_value(file, s[S_CMD_SEED_RAND], world.seed);
+ write_key_space_value(file, s[S_CMD_TURN], world.turn);
try_fputc('\n', file, __func__);
struct Thing * t;
for (t = world.things; t; t = t->next)
{
write_thing(file, t);
}
- write_key_value(file, s[S_CMD_WORLD_ACTIVE], 1);
+ write_key_space_value(file, s[S_CMD_WORLD_ACTIVE], 1);
atomic_write_finish(file, s[S_PATH_SAVE], path_tmp);
}