X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Bdeck_id%7D%7D/cards/%7B%7Bcard_id%7D%7D/static/git-logo.png?a=blobdiff_plain;f=TODO;h=00d57718fdc8b2206cfa1d23417f3ebbef1f2e34;hb=5fd4be90f125e318a2fcaa0b92329511cb178f5a;hp=b1148e100fc64f96719ee2230e8c4c737ac34af4;hpb=273161a3d8956e98308a79169dcf7c70a89992fe;p=plomrogue diff --git a/TODO b/TODO index b1148e1..00d5771 100644 --- a/TODO +++ b/TODO @@ -1,27 +1,20 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate - -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack +IN GENERAL: -SERVER: +- expand use of hardcoded_strings module(s) -- optimize too-slow AI / FOV algorithms +- use __func__ instead of f_name -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +BOTH SERVER/CLIENT: -- rename MapObject to Thing, MapObjectDef to ThingType etc. +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate CLIENT: - enable toggling of window borders - make log scrollable + +- re-work unnecessary complex command / keybinding / server message mapping