X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Bdeck_id%7D%7D/cards/%7B%7Bcard_id%7D%7D/static/git-logo.png?a=blobdiff_plain;f=TODO;h=a2625e6afa14b23ba3076180d4c5e78edcd1b99a;hb=997edd45d2002dc021d1d74a12473e6055a82a75;hp=b90cb760869500a4469917c237421ae5bf691744;hpb=cc4ed0c49279f08a053a3e3a9a4acba22283a01f;p=plomrogue diff --git a/TODO b/TODO index b90cb76..a2625e6 100644 --- a/TODO +++ b/TODO @@ -1,32 +1,25 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate - -- check for return values of *printf() +IN GENERAL: -- be more strict and humble when allocating memory from the stack +- expand use of hardcoded_strings module(s) -- in textfield_width(), handle too large lines somehow +- use __func__ instead of f_name -- use select() polling where possible for server-client communication +BOTH SERVER/CLIENT: -- may err_line store the processed line internally as it does the line count +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate SERVER: -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? - -- make shape of map (and diagonal movement penalty) configurable in config file +- consider + -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- save confserver/world data in record and save file, too; handle them like god + commands -- why does an MapObjAct id of 0 fail? +- rectify the mentioning of line counts in command reading error messages CLIENT: @@ -34,4 +27,4 @@ CLIENT: - make log scrollable -- implement server-config-file-like parsing for client-config-files, too +- re-work unnecessary complex command / keybinding / server message mapping