X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Bdeck_id%7D%7D/cards/%7B%7Bcard_id%7D%7D/static/git-logo.png?a=blobdiff_plain;f=plomrogue%2Fthings.py;h=3686ab0c2a2b78f41e024a5f9c8ef14958fc285d;hb=15ad903f7da0dd35945f79ff26e4528378eaf31f;hp=a3d622a0d1f73a99be1ea29dbb95370ac1c6fe4a;hpb=8a8f2a0ebe1eeff55760a81aae58ed6e85b09294;p=plomrogue2 diff --git a/plomrogue/things.py b/plomrogue/things.py index a3d622a..3686ab0 100644 --- a/plomrogue/things.py +++ b/plomrogue/things.py @@ -1,5 +1,5 @@ from plomrogue.errors import GameError, PlayError -from plomrogue.mapping import YX +from plomrogue.mapping import YX, FovMap from plomrogue.misc import quote import random @@ -70,10 +70,11 @@ class Thing(ThingBase): largest_audible_distance = 20 obstacles = [t.position for t in self.game.things if t.blocks_sound] + targets = [t.position for t in self.game.things if t.type_ == 'Player'] sound_blockers = self.game.get_sound_blockers() - dijkstra_map = DijkstraMap(sound_blockers, obstacles, self.game.maps, - self.position, largest_audible_distance, - self.game.get_map) + dijkstra_map = DijkstraMap(targets, sound_blockers, obstacles, + self.game.maps, self.position, + largest_audible_distance, self.game.get_map) url_limits = [] for m in re.finditer('https?://[^\s]+', msg): url_limits += [m.start(), m.end()] @@ -126,8 +127,8 @@ class ThingSpawner(Thing): def proceed(self): for t in [t for t in self.game.things if t != self and t.position == self.position]: - return - self.game.add_thing(self.child_type, self.position) + return None + return self.game.add_thing(self.child_type, self.position) @@ -163,16 +164,31 @@ class ThingInstallable(Thing): class Thing_DoorSpawner(ThingSpawner): child_type = 'Door' + def proceed(self): + door = super().proceed() + if door: + key = self.game.add_thing('DoorKey', self.position) + key.door = door + + + +class Thing_DoorKey(Thing): + portable = True + symbol_hint = 'k' + + class Thing_Door(ThingInstallable): symbol_hint = 'D' blocks_movement = False + locked = False def open(self): self.blocks_movement = False self.blocks_light = False self.blocks_sound = False + self.locked = False del self.thing_char def close(self): @@ -181,6 +197,10 @@ class Thing_Door(ThingInstallable): self.blocks_sound = True self.thing_char = '#' + def lock(self): + self.locked = True + self.thing_char = 'L' + class Thing_Psychedelic(Thing): @@ -210,12 +230,11 @@ class Thing_Bottle(Thing): all_players = [t for t in self.game.things if t.type_ == 'Player'] # TODO: refactor with ThingPlayer.prepare_multiprocessible_fov_stencil # and ThingPlayer.fov_test - fov_map_class = self.game.map_geometry.fov_map_class fov_radius = 12 light_blockers = self.game.get_light_blockers() obstacles = [t.position for t in self.game.things if t.blocks_light] - fov = fov_map_class(light_blockers, obstacles, self.game.maps, - self.position, fov_radius, self.game.get_map) + fov = FovMap(light_blockers, obstacles, self.game.maps, + self.position, fov_radius, self.game.get_map) fov.init_terrain() visible_players = [] for p in all_players: @@ -433,7 +452,6 @@ class Thing_CookieSpawner(Thing): class ThingAnimate(Thing): - blocks_movement = True def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) @@ -480,12 +498,11 @@ class ThingAnimate(Thing): self.task = self.get_next_task() def prepare_multiprocessible_fov_stencil(self): - fov_map_class = self.game.map_geometry.fov_map_class fov_radius = 3 if self.drunk > 0 else 12 light_blockers = self.game.get_light_blockers() obstacles = [t.position for t in self.game.things if t.blocks_light] - self._fov = fov_map_class(light_blockers, obstacles, self.game.maps, - self.position, fov_radius, self.game.get_map) + self._fov = FovMap(light_blockers, obstacles, self.game.maps, + self.position, fov_radius, self.game.get_map) def multiprocessible_fov_stencil(self): self._fov.init_terrain() @@ -627,6 +644,9 @@ class Thing_Player(ThingAnimate): self.game.players_hat_chars[self.name] += c def get_cookie_chars(self): + chars = ' #' # default if self.name in self.game.players_hat_chars: - return self.game.players_hat_chars[self.name] - return ' #' # default + chars = self.game.players_hat_chars[self.name] + chars_split = list(chars) + chars_split.sort() + return ''.join(chars_split)