X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Bdeck_id%7D%7D/cards/%7B%7Bcard_id%7D%7D/static/git-logo.png?a=blobdiff_plain;f=plomrogue-server.py;h=e763a3dd292590c375f5f09be6dbcdd378bd5e56;hb=6d11d947ea8860da01922be28a0657b8e33f7a93;hp=c3600aa558cc9eaa844feded252a16b62cac53b4;hpb=19220256f5b564312cc312eed056b8d334651785;p=plomrogue diff --git a/plomrogue-server.py b/plomrogue-server.py index c3600aa..e763a3d 100755 --- a/plomrogue-server.py +++ b/plomrogue-server.py @@ -449,25 +449,48 @@ def build_fov_map(t): # DUMMY so far. Just builds an all-visible map. -def actor_wait(Thing): - """Do nothing (but loudly, if by player).""" - if Thing == world_db["Things"][0]: +def actor_wait(t): + """Make t do nothing (but loudly, if player avatar).""" + if t == world_db["Things"][0]: strong_write(io_db["file_out"], "LOG You wait.\n") -def actor_move(Thing): +def actor_move(t): pass -def actor_pick_up(Thing): - pass - - -def actor_drop(Thing): - pass - - -def actor_use(Thing): +def actor_pick_up(t): + """Make t pick up (topmost?) Thing from ground into inventory.""" + # Topmostness is actually not defined so far. + ids = [id for id in world_db["Things"] if world_db["Things"][id] != t + if not world_db["Things"][id]["carried"] + if world_db["Things"][id]["T_POSY"] == t["T_POSY"] + if world_db["Things"][id]["T_POSX"] == t["T_POSX"]] + if len(ids): + world_db["Things"][ids[0]]["carried"] = True + t["T_CARRIES"].append(ids[0]) + if t == world_db["Things"][0]: + strong_write(io_db["file_out"], "LOG You pick up an object.\n") + elif t == world_db["Things"][0]: + err = "You try to pick up an object, but there is none." + strong_write(io_db["file_out"], "LOG " + err + "\n") + + +def actor_drop(t): + """Make t rop Thing from inventory to ground indexed by T_ARGUMENT.""" + # TODO: Handle case where T_ARGUMENT matches nothing. + if len(t["T_CARRIES"]): + id = t["T_CARRIES"][t["T_ARGUMENT"]] + t["T_CARRIES"].remove(id) + world_db["Things"][id]["carried"] = False + if t == world_db["Things"][0]: + strong_write(io_db["file_out"], "LOG You drop an object.\n") + elif t == world_db["Things"][0]: + err = "You try to drop an object, but you own none." + strong_write(io_db["file_out"], "LOG " + err + "\n") + + +def actor_use(t): pass @@ -477,8 +500,7 @@ def turn_over(): whilebreaker = False while world_db["Things"][0]["T_LIFEPOINTS"]: for id in [id for id in world_db["Things"] - if not world_db["Things"][id]["carried"] - if world_db["Things"][id]["T_LIFEPOINTS"]]: + if world_db["Things"][id]["T_LIFEPOINTS"]]: Thing = world_db["Things"][id] if Thing["T_LIFEPOINTS"]: if not Thing["T_COMMAND"]: @@ -576,7 +598,8 @@ def command_thingshere(str_y, str_x): """Write to out file list of Things known to player at coordinate y, x.""" def write_thing_if_here(): if y == world_db["Things"][id]["T_POSY"] \ - and x == world_db["Things"][id]["T_POSX"]: + and x == world_db["Things"][id]["T_POSX"] \ + and not world_db["Things"][id]["carried"]: type = world_db["Things"][id]["T_TYPE"] name = world_db["ThingTypes"][type]["TT_NAME"] strong_write(io_db["file_out"], name + "\n")