X-Git-Url: https://plomlompom.com/repos/%7B%7B%20web_path%20%7D%7D/decks/%7B%7Bdeck_id%7D%7D/cards/%7B%7Bcard_id%7D%7D/static/git-logo.png?a=blobdiff_plain;f=src%2Froguelike.c;h=2186348d53c554ce6b7ab964d851fd379a1bccc5;hb=f07cfd3448cb75abc1ae6fbfc9a946b8c4b91f5d;hp=b38c01b2ceb6b786c718bcb8894d0fe8e9623dec;hpb=320b8c4e907fd6be633b68c5c8c7785eadf76b4e;p=plomrogue diff --git a/src/roguelike.c b/src/roguelike.c index b38c01b..2186348 100644 --- a/src/roguelike.c +++ b/src/roguelike.c @@ -10,11 +10,6 @@ #include "keybindings.h" #include "readwrite.h" -#define NORTH 1 -#define EAST 2 -#define SOUTH 3 -#define WEST 4 - uint16_t rrand(char use_seed, uint32_t new_seed) { // Pseudo-random number generator (LGC algorithm). Use instead of rand() to ensure portable predictability. static uint32_t seed; @@ -70,14 +65,12 @@ void map_scroll (struct Map * map, char dir) { else if (WEST == dir && map->offset.x > 0) map->offset.x--; else if (EAST == dir) map->offset.x++; } -void record_action (char action) { -// Append action to game record file. - FILE * file = fopen("record", "a"); - fputc(action, file); - fclose(file); } - -void next_turn (struct World * world) { -// Increment turn and move enemy. +void turn_over (struct World * world, char action) { +// Record action in game record file, increment turn and move enemy. + if (1 == world->interactive) { + FILE * file = fopen("record", "a"); + fputc(action, file); + fclose(file); } world->turn++; rrand(1, world->seed * world->turn); struct Monster * monster; @@ -107,14 +100,6 @@ char is_passable (struct Map * map, uint16_t y, uint16_t x) { passable = 1; return passable; } -struct yx_uint16 mv_yx_in_dir (char d, struct yx_uint16 yx) { -// Return yx coordinates one step to the direction d of yx. - if (d == NORTH) yx.y--; - else if (d == EAST) yx.x++; - else if (d == SOUTH) yx.y++; - else if (d == WEST) yx.x--; - return yx; } - void move_monster (struct World * world, struct Monster * monster) { // Move monster in random direction, trigger fighting when hindered by player/monster. char d = rrand(0, 0) % 5; @@ -122,61 +107,44 @@ void move_monster (struct World * world, struct Monster * monster) { if (yx_uint16_cmp (t, world->player->pos)) { update_log (world, "\nThe monster hits you."); return; } - char met_monster = 0; struct Monster * other_monster; for (other_monster = world->monster; other_monster != 0; other_monster = other_monster->next) { if (other_monster == monster) continue; if (yx_uint16_cmp (t, other_monster->pos)) { - met_monster = 1; - break; } } - if (met_monster) - update_log (world, "\nMonster hits monster."); - else if (is_passable(world->map, t.y, t.x)) + update_log (world, "\nMonster hits monster."); + return; } } + if (is_passable(world->map, t.y, t.x)) monster->pos = t; } void move_player (struct World * world, char d) { // Move player in direction d, increment turn counter and update log. - static char prev = 0; - char success = 0; - char * dir; struct yx_uint16 t = mv_yx_in_dir (d, world->player->pos); struct Monster * monster; for (monster = world->monster; monster != 0; monster = monster->next) if (yx_uint16_cmp (t, monster->pos)) { - success = 2; - break; } - if (2 != success && is_passable(world->map, t.y, t.x)) { - success = 1; - world->player->pos = t; } - if (success * d == prev) - update_log (world, "."); - else { - if (2 == success) update_log (world, "\nYou hit the monster."); - else { - if (NORTH == d) dir = "north"; - else if (EAST == d) dir = "east" ; - else if (SOUTH == d) dir = "south"; - else if (WEST == d) dir = "west" ; - char * msg = calloc(25, sizeof(char)); - char * msg_content = "You fail to move"; - if (1 == success) - msg_content = "You move"; - sprintf(msg, "\n%s %s.", msg_content, dir); - update_log (world, msg); - free(msg); } } - prev = success * d; - if (1 == world->interactive) - record_action(d); - next_turn (world); } + turn_over (world, d); + return; } + char * msg = calloc(25, sizeof(char)); + char * msg_content = "You fail to move"; + char * dir; + if (NORTH == d) dir = "north"; + else if (EAST == d) dir = "east" ; + else if (SOUTH == d) dir = "south"; + else if (WEST == d) dir = "west" ; + if (is_passable(world->map, t.y, t.x)) { + msg_content = "You move"; + world->player->pos = t; } + sprintf(msg, "\n%s %s.", msg_content, dir); + update_log (world, msg); + free(msg); + turn_over (world, d); } void player_wait (struct World * world) { // Make player wait one turn. - if (1 == world->interactive) - record_action(0); - next_turn (world); - update_log (world, "\nYou wait."); } + update_log (world, "\nYou wait."); + turn_over (world, 0); } void toggle_window (struct WinMeta * win_meta, struct Win * win) { // Toggle display of window win.