"""Try "pickup" as player's T_COMMAND"."""
if action_exists("pickup"):
t = world_db["Things"][0]
- ids = [id for id in world_db["Things"] if id
- if not world_db["Things"][id]["carried"]
- if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
- if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
+ ids = [tid for tid in world_db["Things"] if tid
+ if not world_db["Things"][tid]["carried"]
+ if world_db["Things"][tid]["T_POSY"] == t["T_POSY"]
+ if world_db["Things"][tid]["T_POSX"] == t["T_POSX"]]
+ from server.config.commands import play_pickup_attempt_hook
if not len(ids):
log("NOTHING to pick up.")
- else:
+ elif play_pickup_attempt_hook(t):
set_command("pickup")
else:
val = integer_test(str_arg, 0, 255)
if None != val and val < len(t["T_CARRIES"]):
- id = t["T_CARRIES"][val]
- type = world_db["Things"][id]["T_TYPE"]
- if not world_db["ThingTypes"][type]["TT_TOOL"] == "food":
- log("You CAN'T consume this thing.")
+ tid = t["T_CARRIES"][val]
+ tt = world_db["ThingTypes"][world_db["Things"][tid]["T_TYPE"]]
+ from server.config.commands import play_use_attempt_hook
+ hook_test = play_use_attempt_hook(t, tt)
+ if not (tt["TT_TOOL"] == "food" or hook_test):
+ if hook_test != False:
+ log("You CAN'T use this thing.")
return
world_db["Things"][0]["T_ARGUMENT"] = val
set_command("use")