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Server: Fix bug of deleting record file upon replaying it.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index b90cb760869500a4469917c237421ae5bf691744..00b66b2ed702694a56b220423db14b4afab45476 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,37
+1,27
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+IN GENERAL:
- check for return values of *printf()
- be more strict and humble when allocating memory from the stack
- check for return values of *printf()
- be more strict and humble when allocating memory from the stack
--
in textfield_width(), handle too large lines somehow
+-
expand use of hardcoded_strings module(s)
-- use select() polling where possible for server-client communication
+BOTH SERVER/CLIENT:
-- may err_line store the processed line internally as it does the line count
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
SERVER:
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- is it actually useful to define map object action ids in the config file?
-
-- make shape of map (and diagonal movement penalty) configurable in config file
+- optimize too-slow AI / FOV algorithms
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
-
-- why does an MapObjAct id of 0 fail?
+- save confserver/world data in record and save file, too; handle them like god
+ commands
CLIENT:
- enable toggling of window borders
- make log scrollable
CLIENT:
- enable toggling of window borders
- make log scrollable
-
-- implement server-config-file-like parsing for client-config-files, too