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Server: In actor_move() avoid illegal world.map.cells access.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 00d57718fdc8b2206cfa1d23417f3ebbef1f2e34..a5eb09432b8f8b604ace9f715fc6f9a1e9196343 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-4,8
+4,6
@@
IN GENERAL:
- expand use of hardcoded_strings module(s)
- expand use of hardcoded_strings module(s)
-- use __func__ instead of f_name
-
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
BOTH SERVER/CLIENT:
- make server and client communicate by specific world state info requests
@@
-13,8
+11,9
@@
BOTH SERVER/CLIENT:
CLIENT:
CLIENT:
--
enable toggling of window borders
+-
re-work unnecessary complex command / keybinding / server message mapping
-- make log scrollable
+BUILD PROCESS:
-- re-work unnecessary complex command / keybinding / server message mapping
+- erlehmann's redo scripts are not OSX-compliant, see:
+ <https://github.com/plomlompom/plomrogue/issues/2>