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In actor_move(), don't test target cell passability earlier than needed.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 3ba3676121d9fb3bb5621f476d22c2634461173d..c0428f70e62b06ebbf16bd972032addb58934cb2 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-2,24
+2,21
@@
Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
BOTH SERVER/CLIENT:
-- expand use of hardcoded_strings module(s)
-
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
- quote escaping in token_from_line()
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
- quote escaping in token_from_line()
+- think about refactoring occurrences of "free(...); ... = NULL;"
+
SERVER:
SERVER:
-- fix hardcoded MAGIC MEAT eating message in thing_actions.c
+- pythonize Python code
+
+- old C code: pythonize, then re-C as needed by performance
CLIENT:
- re-work unnecessary complex command / keybinding / server message mapping
CLIENT:
- re-work unnecessary complex command / keybinding / server message mapping
-- only send "STACK" message to server when the dependent window is open
-
-BUILD PROCESS:
-
-- erlehmann's redo scripts are not OSX-compliant, see:
- <https://github.com/plomlompom/plomrogue/issues/2>
+- only send "ITEM_HERE" query to server when the dependent window is open