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Add to TODO.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 17d136419b53d61ce5a03d2f5d6a540bc328c3b3..c9645c9081c9eb310f903d0084737109441aad9a 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,29
+1,23
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
-BOTH SERVER/CLIENT:
-
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
-
-- check for return values of *printf()
+IN GENERAL:
--
be more strict and humble when allocating memory from the stack
+-
expand use of hardcoded_strings module(s)
SERVER:
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- is it actually useful to define map object action ids in the config file?
+- handle case of actors hitting the map edge
-- make shape of map (and diagonal movement penalty) configurable in config file
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+BOTH SERVER/CLIENT:
-- why does an MapObjAct id of 0 fail?
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
CLIENT:
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
+
+BUILD PROCESS:
-- make log scrollable
+- erlehmann's redo scripts are not OSX-compliant, see:
+ <https://github.com/plomlompom/plomrogue/issues/2>