- """Close and remove all files in IO files DB."""
- io_db["file_out"].close()
- os.remove(io_db["path_out"])
- io_db["file_in"].close()
- os.remove(io_db["path_in"])
- if "file_worldstate" in io_db: # This file's only set up
- io_db["file_worldstate"].close() # properly when the game
- if os.access(io_db["path_worldstate"], os.F_OK): # world is active, which
- os.remove(io_db["path_worldstate"]) # is not guaranteed.
+ """Close and remove all files open in IO files DB."""
+ def helper(file_key, path_key):
+ if file_key in io_db:
+ io_db[file_key].close()
+ os.remove(io_db[path_key])
+ helper("file_out", "path_out")
+ helper("file_in", "path_in")
+ helper("file_worldstate", "path_worldstate")