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Split requirements/dependencies between client and server.
[plomrogue2]
/
rogue_chat_nocanvas_monochrome.html
diff --git
a/rogue_chat_nocanvas_monochrome.html
b/rogue_chat_nocanvas_monochrome.html
index c96fe65ea913348cdbacb84cd93a09aed4a1041f..7a479d0b0cd85730a941f88d9668b2826210eb61 100644
(file)
--- a/
rogue_chat_nocanvas_monochrome.html
+++ b/
rogue_chat_nocanvas_monochrome.html
@@
-533,6
+533,10
@@
let tui = {
};
map_lines_split.push(line);
if (this.map_mode == 'terrain') {
};
map_lines_split.push(line);
if (this.map_mode == 'terrain') {
+ for (const p in game.portals) {
+ let coordinate = p.split(',')
+ map_lines_split[coordinate[0]][coordinate[1]] = 'P ';
+ }
let used_positions = [];
for (const thing_id in game.things) {
let t = game.things[thing_id];
let used_positions = [];
for (const thing_id in game.things) {
let t = game.things[thing_id];