-/* Try changing map window's focus into direction "d" (north = "N" etc.). Unset
- * world.focus_each_turn.
- */
-extern void map_scroll(char d);
+/* Toggle world.look (moving look cursor instead of player over map). */
+extern void toggle_lookmode();
+
+/* Read "command" as look cursor move command, act on it.*/
+extern uint8_t lookmode_nav(char * command);
+
+/* Send THINGS_HERE query message to server.*/
+extern void query_mapcell();