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init_win() now takes arguments for the designated window height and width.
[plomrogue]
/
src
/
windows.c
diff --git
a/src/windows.c
b/src/windows.c
index 86cf1fecde03da528ceec6bab03170c85e68113a..ef7a30dfade86df3759e6e44c3c0181f90205ed8 100644
(file)
--- a/
src/windows.c
+++ b/
src/windows.c
@@
-270,6
+270,7
@@
extern struct WinMeta init_win_meta(WINDOW * screen)
extern struct Win init_win(struct WinMeta * wmeta, char * title,
extern struct Win init_win(struct WinMeta * wmeta, char * title,
+ uint16_t height, uint16_t width,
void * data, void * func)
{
struct Win w;
void * data, void * func)
{
struct Win w;
@@
-277,10
+278,24
@@
extern struct Win init_win(struct WinMeta * wmeta, char * title,
w.next = 0;
w.frame.curses_win = 0;
w.title = title;
w.next = 0;
w.frame.curses_win = 0;
w.title = title;
- w.frame.size.x = 20;
- w.frame.size.y = wmeta->padframe.size.y - 1;
w.data = data;
w.draw = func;
w.data = data;
w.draw = func;
+ if (width > 0)
+ {
+ w.frame.size.x = width;
+ }
+ else
+ {
+ w.frame.size.x = 1;
+ }
+ if (height > 0 && height <= wmeta->padframe.size.y - 1)
+ {
+ w.frame.size.y = height;
+ }
+ else
+ {
+ w.frame.size.y = wmeta->padframe.size.y - 1;
+ }
return w;
}
return w;
}