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plomlompom tries to build his own roguelike. Currently, it doesn't do
-much, apart from managing some example ncurses windows in a bizarre
-fashion. You can move around a player and meet an enemy, but they don't
-really fight. The map gets generated randomly. There is only one save
-file (named "savefile"), and it gets overwritten each new turn. To start
-over with a new world, delete it.
+much interesting, apart from managing some ncurses windows in a bizarre
+fashion. You can move around a player and meet a random number enemies;
+they will occasionally hit you on contact, but without consequence to
+you: The player has no hitpoints so far. Enemies have 5 hitpoints at
+start and disappear if their hitpoints reach 0. The map gets generated
+randomly, too. There is only one save file (named "savefile"), and it
+gets overwritten each new turn. To start over with a new world, delete
+it.
Install/run
-----------
-Dependencies: ncurses.
+Dependencies: the ncurses library.
git clone https://github.com/plomlompom/plomrogue
cd plomrogue
Run "./roguelike -s" to watch a recording of the current game from the
beginning. Hit the "next turn / wait" key to increment turns. Keys to
manage windows, scroll on the map and quit the program are active; keys
-to perform player actions are inactive.
+to perform player actions are inactive. Append a number to the -s option
+(like "-s100") to start the recording at the respective turn number.