class Map:
- def __init__(self, size=YX(0, 0), init_char = '?', start_indented=True,
- awakeness=0):
+ def __init__(self, size=YX(0, 0), init_char = '?', start_indented=True):
self.size = size
self.terrain = init_char * self.size_i
self.start_indented = start_indented
- self.awake = awakeness # asleep if zero
- self.stats = {}
def __getitem__(self, yx):
return self.terrain[self.get_position_index(yx)]
+class MapChunk(Map):
+ awake = 0 # asleep if zero
+ stats = {}
+
+
+
class MapGeometry():
def get_directions(self):