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Fix broken get_flatland().
[plomrogue2] / plomrogue / commands.py
index 8ea4ff34a738615c53b65f9349f905e483d39169..df4b7e204a26b353c8e46db71281e7b9d345717e 100644 (file)
@@ -1,5 +1,6 @@
 from plomrogue.misc import quote
 from plomrogue.errors import GameError, ArgError
+from plomrogue.misc import Terrain
 
 
 
@@ -16,11 +17,17 @@ def cmd_THING_TYPES(game, connection_id):
 cmd_THING_TYPES.argtypes = ''
 
 def cmd_TERRAINS(game, connection_id):
-    for t in game.terrains.keys():
-        game.io.send('TERRAIN %s %s' % (quote(t), quote(game.terrains[t])),
-                     connection_id)
+    for t in game.terrains.values():
+        game.io.send('TERRAIN %s %s' % (quote(t.character),
+                                        quote(t.description)), connection_id)
 cmd_TERRAINS.argtypes = ''
 
+def cmd_TERRAIN(game, character, description,
+                blocks_light, blocks_sound, blocks_movement):
+    game.terrains[character] = Terrain(character, description, blocks_light,
+                                       blocks_sound, blocks_movement)
+cmd_TERRAIN.argtypes = 'char string bool bool bool'
+
 def cmd_ALL(game, msg, connection_id):
     speaker = game.get_player(connection_id)
     if not speaker:
@@ -226,6 +233,7 @@ def cmd_MAP(game, geometry, size):
     if geometry == 'Hex':
         map_geometry_class = MapGeometryHex
     game.new_world(map_geometry_class(size))
+    game.terrains = {}
 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
 
 def cmd_MAP_CONTROL_LINE(game, big_yx, y, line):
@@ -252,7 +260,13 @@ def cmd_THING_NAME(game, thing_id, name, pw, connection_id):
         raise GameError('thing of ID %s not found' % thing_id)
     if not game.can_do_thing_with_pw(t, pw):
         raise GameError('wrong password for thing')
-    t.name = name
+    if name == ' ':
+        if hasattr(t.__class__, 'name'):
+            raise GameError('cannot un-name things of this type')
+        if hasattr(t, 'name'):
+            del t.name
+    else:
+        t.name = name
     game.changed = True
     # FIXME: pseudo-FOV-change actually
     game.record_fov_change(t.position)